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Cleanup
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skyjake committed Dec 11, 2013
1 parent f7263cc commit a251db3
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Showing 3 changed files with 2 additions and 2 deletions.
2 changes: 0 additions & 2 deletions doomsday/client/src/render/fx/postprocessing.cpp
Expand Up @@ -207,8 +207,6 @@ DENG2_PIMPL(PostProcessing)

uFadeInOut = fade;

Rectangleui rect = outRect();

GLState::push()
.setBlend(false)
.setDepthTest(false)
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1 change: 1 addition & 0 deletions doomsday/client/src/ui/p_control.cpp
Expand Up @@ -344,6 +344,7 @@ DENG_EXTERN_C int P_IsControlBound(int playerNum, int control)
// Check that this is really a numeric control.
DENG_ASSERT(pc);
DENG_ASSERT(pc->type == CTLT_NUMERIC || pc->type == CTLT_NUMERIC_TRIGGERED);
DENG_UNUSED(pc);

// Bindings are associated with the ordinal of the local player, not
// the actual console number (playerNum) being used. That is why
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1 change: 1 addition & 0 deletions doomsday/client/src/ui/vrwindowtransform.cpp
Expand Up @@ -417,6 +417,7 @@ void VRWindowTransform::drawTransformed()
QPoint ulCorner(0, 0);
ulCorner = d->canvas().mapToGlobal(ulCorner); // widget to screen coordinates
bool rowParityIsEven = ((ulCorner.x() % 2) == 0);
DENG_UNUSED(rowParityIsEven);
/// @todo - use row parity in shader or stencil, to actually interleave rows.
// Left eye view
VR::eyeShift = VR::getEyeShift(-1);
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