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Updated doxygen comments in a few places
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danij-deng committed Feb 26, 2012
1 parent f8adfe0 commit a287e5b
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Showing 3 changed files with 55 additions and 55 deletions.
10 changes: 5 additions & 5 deletions doomsday/engine/portable/src/dd_main.c
Expand Up @@ -1169,7 +1169,7 @@ boolean DD_ChangeGame2(Game* game, boolean allowReload)
R_InitSvgs();
R_InitViewWindow();

/// \fixme Assumes we only cache lumps from non-startup wads.
/// @fixme Assumes we only cache lumps from non-startup wads.
Z_FreeTags(PU_CACHE, PU_CACHE);

F_Reset();
Expand All @@ -1179,7 +1179,7 @@ boolean DD_ChangeGame2(Game* game, boolean allowReload)
FI_Shutdown();
titleFinale = 0; // If the title finale was in progress it isn't now.

/// \fixme Materials database should not be shutdown during a reload.
/// @fixme Materials database should not be shutdown during a reload.
Materials_Shutdown();

VERBOSE(
Expand Down Expand Up @@ -1257,7 +1257,7 @@ boolean DD_ChangeGame2(Game* game, boolean allowReload)
if(loader) ((pluginfunc_t)loader)();
}

/// \kludge Use more appropriate task names when unloading a game.
/// @kludge Use more appropriate task names when unloading a game.
if(DD_IsNullGame(game))
{
gameChangeTasks[0].name = "Unloading game...";
Expand All @@ -1283,8 +1283,8 @@ boolean DD_ChangeGame2(Game* game, boolean allowReload)

/**
* Clear any input events we may have accumulated during this process.
* \note Only necessary here because we might not have been able to use
* busy mode (which would normally do this for us on end).
* @note Only necessary here because we might not have been able to use
* busy mode (which would normally do this for us on end).
*/
DD_ClearEvents();
return true;
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2 changes: 1 addition & 1 deletion doomsday/engine/portable/src/fs_main.c
Expand Up @@ -1490,7 +1490,7 @@ static DFile* openAsLumpFile(abstractfile_t* container, int lumpIdx,
F_InitLumpInfo(&info);
F_CopyLumpInfo(&info, F_LumpInfo(container, lumpIdx));

// Try to open the referenced file as specialised file type.
// Try to open the referenced file as a specialised file type.
file = tryOpenFile3(hndl, Str_Text(&absPath), &info);

// If not opened; assume its a generic LumpFile.
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