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Removed call to Z_CheckHeap() in the games' G_Ticker(). If we want to…
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… check the heap every tic in debug builds it should be called from the engine at the end of a tic (makes sense?).
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danij committed Mar 18, 2007
1 parent 76c1722 commit a40c43b
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions doomsday/plugins/common/src/g_game.c
Expand Up @@ -790,9 +790,6 @@ void G_Ticker(void)
if(IS_CLIENT && !Get(DD_GAME_READY))
return;

#if _DEBUG
Z_CheckHeap();
#endif
// do player reborns if needed
for(i = 0; i < MAXPLAYERS; ++i)
{
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