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Fixed: Release build
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Missing include.
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skyjake committed Dec 4, 2012
1 parent 01912bf commit a54459a
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Showing 2 changed files with 4 additions and 5 deletions.
5 changes: 2 additions & 3 deletions doomsday/engine/src/resource/texture.cpp
Expand Up @@ -24,9 +24,8 @@
#include <cstring>

#include "de_base.h"
#if _DEBUG
# include "gl/gl_texmanager.h" // For GL_PrintTextureVariantSpecification()
#endif

#include "gl/gl_texmanager.h"
#include "resource/compositetexture.h"
#include "resource/texturevariant.h"
#include "resource/texture.h"
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4 changes: 2 additions & 2 deletions doomsday/engine/src/ui/window.cpp
Expand Up @@ -1526,9 +1526,9 @@ void Window_SaveState(Window* wnd)
// Console windows are not saved.
if(wnd->type == WT_CONSOLE) return;

uint idx = mainWindowIdx;
//uint idx = mainWindowIdx;
//DENG_ASSERT(idx == 1);

DENG_ASSERT(idx == 1);
DENG_ASSERT(wnd == &mainWindow); /// @todo Figure out the window index if there are many.

de::Config &config = de::App::config();
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