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Common|Crosshair: Convert crosshair variable API to RGB vitality colours
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,3 @@ | ||
@summary{ | ||
Crosshair color blue component at no health (dead). | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
@summary{ | ||
Crosshair color green component at no health (dead). | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
@summary{ | ||
Crosshair color red component at no health (dead). | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
@summary{ | ||
Crosshair color blue component at full health. | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
@summary{ | ||
Crosshair color green component at full health. | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
@summary{ | ||
Crosshair color red component at full health. | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
@summary { | ||
Crosshair line weight | ||
} |