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Separated out the model skin management from the model code itself in…
… preparation for wrapping with material_t. The engine-internal data pointers in the shared state_t have been removed (they are supposed to have no meaning outside the engine anyway) and instead we now manage a series of parallel LUTs for state > modef, state > ded_ptcgen_t and state > ded_light_t. As a side benefit, we should be less prone to cache misses. And as always, yet more cleanup and style updates.
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danij
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Mar 21, 2008
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