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Typos
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danij-deng committed Oct 9, 2013
1 parent 985c292 commit b9dfdfc
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions doomsday/plugins/doom/src/p_enemy.c
Expand Up @@ -1217,10 +1217,10 @@ void C_DECL A_VileAttack(mobj_t *actor)

// Move the fire between the Vile and the player.
an = actor->angle >> ANGLETOFINESHIFT;
P_MobjUnlink(actor);
P_MobjUnlink(fire);
fire->origin[VX] = actor->target->origin[VX] - 24 * FIX2FLT(finecosine[an]);
fire->origin[VY] = actor->target->origin[VY] - 24 * FIX2FLT(finesine[an]);
P_MobjLink(actor);
P_MobjLink(fire);
P_RadiusAttack(fire, actor, 70, 69);
}

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2 changes: 1 addition & 1 deletion doomsday/plugins/doom/src/p_mobj.c
Expand Up @@ -896,7 +896,7 @@ boolean P_CheckMissileSpawn(mobj_t* th)

// Move forward slightly so an angle can be computed if it explodes
// immediately.
/// @todo Optimize: Why not simple spawn at this location? -ds
/// @todo Optimize: Why not simply spawn at this location? -ds
P_MobjUnlink(th);
th->origin[VX] += th->mom[MX] / 2;
th->origin[VY] += th->mom[MY] / 2;
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