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Documentation|Mac: Replaced old Mac readme, updated content
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Incorporated the updated parts of the old Mac readme into
the revised document. Replaced the readme included in the Mac
installer image.
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skyjake committed Jan 24, 2012
1 parent e74d7b5 commit bc291a6
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Showing 4 changed files with 32 additions and 13 deletions.
2 changes: 1 addition & 1 deletion distrib/platform_release.py
Expand Up @@ -201,7 +201,7 @@ def mac_release():
shutil.rmtree('imaging/Doomsday Engine.app', True)
remove('imaging/Read Me.rtf')
duptree('Doomsday Engine.app', 'imaging/Doomsday Engine.app')
shutil.copy(LAUNCH_DIR + "/mac/Read Me.rtf", 'imaging/Read Me.rtf')
shutil.copy(os.path.join(DOOMSDAY_DIR, "doc/output/Read Me.rtf"), 'imaging/Read Me.rtf')

os.system('/usr/sbin/diskutil rename ' + os.path.abspath('imaging') +
' "' + "Doomsday Engine " + DOOMSDAY_VERSION_FULL + '"')
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1 change: 1 addition & 0 deletions doomsday/doc/features.ame
Expand Up @@ -57,5 +57,6 @@ Other:
@ifdef{MACOSX}{Mac OS X 10.4}
}
@ifdef{WIN32}{@item DirectX 8 (or newer)}
@ifdef{MACOSX}{@item Processor architectures: 32-bit Intel/PowerPC}
@item A display adapter capable of OpenGL 1.4 hardware acceleration
}
34 changes: 23 additions & 11 deletions doomsday/doc/introbrief.ame
@@ -1,11 +1,23 @@
The Doomsday Engine is an enhanced Doom source port for the Windows, Mac OS X,
and Linux platforms. It is based on the source code of id Software's Doom and
Raven Software's Heretic and Hexen. The Doomsday Engine and the associated
ports of Doom, Heretic and Hexen have been under development since 1999; the
first versions were released in late 1999 and early 2000. Several people have
been involved in the project (see @ref{acks}{Acknowledgements}).

The purpose of the project is to create versions of Doom, Heretic and Hexen
that feel the same as the original games but take advantage of modern
techniques such as 3D graphics and client/server networking. A lot of emphasis
is placed on good-looking graphics.
The Doomsday Engine is a @dquote{source port} of id Software's Doom and Raven
Software's Heretic and Hexen, which were popular PC FPS games in the
early-to-mid 1990s. Doomsday enhances these classic games with many features
including 3D graphics, fully customizable controls and client/server
networking, making them more accessible to modern gamers. However, the feel of
the original games has been kept intact, ensuring sublime nostalgia or an
exciting introduction into the pioneering games of the genre.

Doomsday and the associated ports of Doom, Heretic and Hexen have been in
development since 1999; the first versions were released in late 1999 and
early 2000. Several people have been involved in the project (see
@ref{acks}{Acknowledgements}).

@ifdef{MACOSX}{
@section{How to install}

Drag the @strong{Doomsday Engine} application to your @file{/Applications}
folder.

When you open the @strong{Doomsday Engine} application, a launcher frontend
will appear. The first time you start the application, a setup wizard will
guide you through setting up some game profiles.
}
8 changes: 7 additions & 1 deletion doomsday/doc/macfiles.ame
@@ -1 +1,7 @@
Description of files and folders for Mac OS X.
Your runtime files (savegames, screenshots) are stored into a folder called
@file{~/Library/Application Support/Doomsday Engine/runtime}.

To see the Doomsday startup messages, either find @file{doomsday.out} in the
runtime folder, or view @file{console.log} in @strong{Console.app}. The
startup messages will appear in @file{console.log} while Doomsday is being
loaded.

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