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Added cvars for mouse filter, wall angle light
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skyjake committed Apr 11, 2003
1 parent 5bd5a60 commit bda2a12
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions doomsday/Src/con_console.c
Expand Up @@ -273,6 +273,7 @@ cvar_t engineCVars[] =
"rend-light-shrink", 0, CVT_FLOAT, &dlContract, 0, 1, "Shrink dynlight wall polygons horizontally.",
"rend-light-radius-scale", 0, CVT_FLOAT, &dlRadFactor, 0.1f, 10, "A multiplier for dynlight radii (default: 1).",
"rend-light-radius-max", 0, CVT_INT, &dlMaxRad, 64, 512, "Maximum radius of dynamic lights (default: 128).",
"rend-light-wall-angle", CVF_NO_MAX, CVT_FLOAT, &rend_light_wall_angle, 0, 0, "Intensity of angle-based wall light.",
// * Render-Glow
"rend-glow", 0, CVT_INT, &r_texglow, 0, 1, "1=Enable glowing textures.",
"rend-glow-wall", 0, CVT_INT, &useWallGlow, 0, 1, "1=Render glow on walls.",
Expand Down Expand Up @@ -391,6 +392,7 @@ cvar_t engineCVars[] =
"input-mouse-x-disable", 0, CVT_INT, &mouseDisableX, 0, 1, "1=Disable mouse X axis.",
"input-mouse-y-disable", 0, CVT_INT, &mouseDisableY, 0, 1, "1=Disable mouse Y axis.",
"input-mouse-y-inverse", 0, CVT_INT, &mouseInverseY, 0, 1, "1=Inversed mouse Y axis.",
"input-mouse-filter", 0, CVT_BYTE, &mouseFilter, 0, 1, "1=Filter mouse X and Y axes.",

// File
"file-startup", 0, CVT_CHARPTR, &defaultWads, 0, 0, "The list of WADs to be loaded at startup.",
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