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Started branch for resource system refactoring
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The goal of the 'resourcesystem' branch is to establish a framework
for all resource system components including Materials and Textures.

Primarily this work will consist of introducing a RenderSystem, which
is derived from de::Subsystem and then relocating existing management
systems here.
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danij-deng committed Nov 9, 2013
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@danij-deng
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Clearly I meant "ResourceSystem", not "RenderSystem" (doh!).

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