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Don't do "unload" at Sys_Shutdown time
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When the engine is shutting down, there's no need to unload;
everything will simply be shut down.

Todo: Is the game plugin shut down properly without unloading?
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skyjake committed Feb 26, 2012
1 parent 6dc296e commit c132e40
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions doomsday/engine/portable/src/sys_system.c
Expand Up @@ -138,10 +138,6 @@ boolean Sys_IsShuttingDown(void)
*/
void Sys_Shutdown(void)
{
// Time to unload *everything*.
if(DD_GameLoaded())
Con_Execute(CMDS_DDAY, "unload", true, false);

B_Shutdown();
Sys_ShutdownTimer();

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