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Extensive changes to the various game-side HUD displays to consider m…
…ultiple local players. * G_Display is now used for in-viewport displays where as G_Display2 is for over-viewport displays. * Fixed all issues with the various HUD displays when multiple local players are present. * Reworked all game HUD displays so that there is no need to inform HUD/statusbar code when a player changes class (we don't handle resources like DOOM.exe any more so this was unnecessary). Changed resource management accordingly and patches are cached using R_CachePatch. * The engine-side view offset and psprite bob positions are now set in one place (the game-side rendPlayerView) before calling R_RenderPlayerView. * Automatically un-hide the statusbar when changing it's size and alpha via the menu. * Removed the unused detail paramater with R_SetViewSize. Part 1 of 5.
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danij
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Aug 26, 2008
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