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Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim"
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The variable is "ctl-aim-noauto".
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skyjake committed Apr 16, 2012
1 parent 99eac68 commit cafb74d
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions doomsday/plugins/common/src/hu_menu.c
Expand Up @@ -1049,7 +1049,7 @@ mn_object_t AutomapMenuObjects[] = {

mndata_text_t txt_gameplay_always_run = { "Always Run" };
mndata_text_t txt_gameplay_use_lookspring = { "Use LookSpring" };
mndata_text_t txt_gameplay_use_autoaim = { "Use AutoAim" };
mndata_text_t txt_gameplay_use_noautoaim = { "Disable AutoAim" };
#if __JDOOM__ || __JHERETIC__ || __JDOOM64__
mndata_text_t txt_gameplay_allow_jumping = { "Allow Jumping" };
#endif
Expand Down Expand Up @@ -1081,7 +1081,7 @@ mndata_text_t txt_gameplay_fix_weapon_slot = { "Fix Weapon Slot Display" };

mndata_button_t btn_gameplay_always_run = { true, "ctl-run" };
mndata_button_t btn_gameplay_use_lookspring = { true, "ctl-look-spring" };
mndata_button_t btn_gameplay_use_autoaim = { true, "ctl-aim-noauto" };
mndata_button_t btn_gameplay_use_noautoaim = { true, "ctl-aim-noauto" };
#if __JDOOM__ || __JHERETIC__ || __JDOOM64__
mndata_button_t btn_gameplay_allow_jumping = { true, "player-jump" };
#endif
Expand Down Expand Up @@ -1115,8 +1115,8 @@ static mn_object_t GameplayMenuObjects[] = {
{ MN_BUTTON, 0, 0, { 0, 0 }, 'r',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_gameplay_always_run },
{ MN_TEXT, 0, 0, { 0, 0 }, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_gameplay_use_lookspring },
{ MN_BUTTON, 0, 0, { 0, 0 }, 'l',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_gameplay_use_lookspring },
{ MN_TEXT, 0, 0, { 0, 0 }, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_gameplay_use_autoaim },
{ MN_BUTTON, 0, 0, { 0, 0 }, 'a',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_gameplay_use_autoaim },
{ MN_TEXT, 0, 0, { 0, 0 }, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_gameplay_use_noautoaim },
{ MN_BUTTON, 0, 0, { 0, 0 }, 'a',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_gameplay_use_noautoaim },
#if __JDOOM__ || __JHERETIC__ || __JDOOM64__
{ MN_TEXT, 0, 0, { 0, 0 }, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_gameplay_allow_jumping },
{ MN_BUTTON, 0, 0, { 0, 0 }, 'j',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_gameplay_allow_jumping },
Expand Down

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