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Fixed: Logic error in p_objlink.c::processSeg which resulted in mobjs…
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… hidden behind onesided walls being visible from the other side when they should not be.
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danij committed May 2, 2009
1 parent f3981ed commit d16cf42
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/engine/portable/src/p_objlink.c
Expand Up @@ -342,7 +342,7 @@ static void processSeg(seg_t* seg, void* data)
// Don't spread if the middle material completely fills the gap between
// floor and ceiling (direction is from dest to source).
if(Rend_DoesMidTextureFillGap(seg->lineDef,
dest == seg->backSeg->subsector? BACK : FRONT))
dest == seg->backSeg->subsector? false : true))
return;
}

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