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Window: Cleanup
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danij-deng committed Mar 30, 2013
1 parent 905a74e commit d1799d7
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Showing 2 changed files with 0 additions and 4 deletions.
3 changes: 0 additions & 3 deletions doomsday/client/src/dd_main.cpp
Expand Up @@ -1564,7 +1564,6 @@ bool DD_ChangeGame(de::Game& game, bool allowReload = false)
#ifdef __CLIENT__
char buf[256];
DD_ComposeMainWindowTitle(buf);
DENG_ASSERT(DENG_WINDOW != 0);
DENG_WINDOW->setTitle(buf);
#endif

Expand All @@ -1589,7 +1588,6 @@ bool DD_ChangeGame(de::Game& game, bool allowReload = false)

#ifdef __CLIENT__
DD_ComposeMainWindowTitle(buf);
DENG_ASSERT(DENG_WINDOW != 0);
DENG_WINDOW->setTitle(buf);
#endif

Expand Down Expand Up @@ -1777,7 +1775,6 @@ void DD_FinishInitializationAfterWindowReady()
{
char buf[256];
DD_ComposeMainWindowTitle(buf);
DENG_ASSERT(DENG_WINDOW != 0);
DENG_WINDOW->setTitle(buf);
}
#endif
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1 change: 0 additions & 1 deletion doomsday/client/src/gl/gl_main.cpp
Expand Up @@ -181,7 +181,6 @@ void GL_DoUpdate()
DD_WaitForOptimalUpdateTime();

// Blit screen to video.
DENG_ASSERT(DENG_WINDOW != 0);
DENG_WINDOW->swapBuffers();

// We will arrive here always at the same time in relation to the displayed
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