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UI|Client: Tweaks
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Reordered/reworded the 'help' command's output a little.
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skyjake committed Mar 16, 2014
1 parent 1185ea4 commit d1e8067
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Showing 2 changed files with 5 additions and 4 deletions.
8 changes: 4 additions & 4 deletions doomsday/client/src/con_main.cpp
Expand Up @@ -1230,14 +1230,14 @@ D_CMD(Help)
#ifdef __CLIENT__
LOG_SCR_MSG(_E(D) "Keys:" _E(.))
<< TABBED(DENG2_CHAR_SHIFT_KEY "Esc", "Open the taskbar and console")
<< TABBED("Tab", "Autocomplete the word at the cursor")
<< TABBED(DENG2_CHAR_UP_DOWN_ARROW, "Move backwards/forwards through the input command history, or up/down one line inside a multi-line command")
<< TABBED("PgUp/Dn", "Scroll up/down in the history, or expand the history to full height")
<< TABBED(DENG2_CHAR_SHIFT_KEY "PgUp/Dn", "Jump to the top/bottom of the history")
<< TABBED("F5", "Clear the console message history")
<< TABBED("Home", "Move the cursor to the start of the command line")
<< TABBED("End", "Move the cursor to the end of the command line")
<< TABBED("Tab", "Attempt autocompletion of the last word on the input line")
<< TABBED(DENG2_CHAR_UP_DOWN_ARROW, "Move backwards/forwards through the input command history, or up/down one line inside a multi-line command")
<< TABBED(DENG2_CHAR_CONTROL_KEY "K", "Clear everything on the line right of the cursor position");
<< TABBED(DENG2_CHAR_CONTROL_KEY "K", "Clear everything on the line right of the cursor position")
<< TABBED("F5", "Clear the console message history");
#endif
LOG_SCR_MSG(_E(D) "Getting started:");
LOG_SCR_MSG(" " _E(>) "Enter " _E(b) "help (what)" _E(.) " for information about " _E(l) "(what)");
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1 change: 1 addition & 0 deletions doomsday/client/src/ui/clientwindow.cpp
Expand Up @@ -196,6 +196,7 @@ DENG2_PIMPL(ClientWindow)
style.rules().rule("gameselection.max.width")))
.setAnchorPoint(Vector2f(.5f, .5f));
gameSelMenu->filter().useInvertedStyle();
gameSelMenu->filter().setOpacity(.9f);
gameSelMenu->filter().rule()
.setInput(Rule::Left, gameSelMenu->rule().left() + gameSelMenu->margins().left())
.setInput(Rule::Width, gameSelMenu->rule().width() - gameSelMenu->margins().width())
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