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Refactor|Resources: Revised Material resource model
Implemented a MaterialAnimator concept and revised the old context "variant" stuff accordingly. The idea is that each material usage context (map surface, UI, etc...) has it's own client-side Animator which is responsible for animating an instance of the base Material resource. Each MaterialAnimator is configured with a MaterialVariantSpec. This specification allows for context-specific customization of how the Material (and any dependent resources) is interpreted. Material layers and decorations are now modeled with an extensible object-oriented framework for future enhancement.
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#include "resource/materialanimator.h" |
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