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Refactor|Client|Server: Removed loop callbacks, added BusyWidget
Instead of loop callbacks from LegacyCore, the equivalent functionality is now handled as part of the CanvasWindow's widget tree. In the case of the server, which has no UI, loop iteration is run in ServerSystem. At present time, the best way to model the client UI is to have two root widgets, one for the normal UI and one for the busy UI. Todo for later: Merge the busy mode visualization into BusyWidget.
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/** @file busywidget.h | ||
* | ||
* @authors Copyright (c) 2013 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef CLIENT_BUSYWIDGET_H | ||
#define CLIENT_BUSYWIDGET_H | ||
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#include "guiwidget.h" | ||
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/** | ||
* Widget that takes care of the UI while busy mode is active. | ||
*/ | ||
class BusyWidget : public GuiWidget | ||
{ | ||
public: | ||
BusyWidget(de::String const &name = ""); | ||
~BusyWidget(); | ||
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void update(); | ||
void draw(); | ||
bool handleEvent(de::Event const &event); | ||
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private: | ||
DENG2_PRIVATE(d) | ||
}; | ||
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#endif // CLIENT_BUSYWIDGET_H |
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