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Multiplayer: Fixed issues with psprite animations
Problems were fixed in the animation of the weapon psprite on the client when picking up weapons/ammo/armor, when first spawning on a level, when dying, and when respawning back from the dead. The game function P_MaybeChangeWeapon is now executed by the client and never by the server, which means the client's configuration affects the weapon change rules. Server protocol version number was incremented because a new packet (GPT_MAYBE_CHANGE_WEAPON) was added.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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