Skip to content

Commit

Permalink
Added sky models
Browse files Browse the repository at this point in the history
  • Loading branch information
skyjake committed Aug 18, 2003
1 parent fd7d37f commit d73e86d
Showing 1 changed file with 6 additions and 3 deletions.
9 changes: 6 additions & 3 deletions doomsday/Doc/ChangeLog.txt
Expand Up @@ -19,9 +19,11 @@ Version 1.7.12 (work in progress)
- fixed: possible crash in Con_Error()

Sound:
* sounds from PWADs are not replaced by automatic external resources
* sounds from PWADs are not replaced with automatic external resources

Refresh:
+ up to eight sky models can be defined in a Map Info definition
+ named Model definitions (Model:ID), not assigned to any state
+ lightmap resources are read from the Data\x\LightMaps directory
+ 'Top map', 'Bottom map', 'Side map' added to Light defs and
Decoration:Light defs (name of lightmap to use; empty means default,
Expand Down Expand Up @@ -51,7 +53,8 @@ Refresh:
- fixed: Generator Center angle (Y) offset was ignored with mobj sources

Renderer:
+ blending modes: subtract and reverse subtract
+ sky models
+ blending modes: subtract, reverse subtract, multiply, inverse multiply
+ cvar 'rend-model-mirror-hud': mirror HUD weapon models
+ cvar 'rend-dev-wireframe': render player view in wireframe mode
+ cvar 'rend-dev-freeze': stop updating rendering lists (for debugging)
Expand Down Expand Up @@ -83,7 +86,7 @@ drOpenGL:
+ support for EXT_texture_compression_s3tc
+ option -notexcomp: disable texture compression
+ option -novtxar: disable vertex arrays
* vertex arrays are disabled by default is driver's OpenGL version is
* vertex arrays are disabled by default if driver's OpenGL version is
older than 1.3 (otherwise enabled)
* texture compression enabled by default (use -notexcomp to disable)

Expand Down

0 comments on commit d73e86d

Please sign in to comment.