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Refactor: Textures collection now uses the C++ interface for de::Uri
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danij-deng committed Nov 2, 2012
1 parent cd82892 commit e48d433
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Showing 3 changed files with 147 additions and 157 deletions.
3 changes: 0 additions & 3 deletions doomsday/engine/portable/include/sys_reslocator.h
Expand Up @@ -247,9 +247,6 @@ boolean F_MapGameResourcePath(resourcenamespaceid_t rni, ddstring_t* path);
*/
boolean F_ApplyGamePathMapping(ddstring_t* path);

char const* F_ParseSearchPath2(struct uri_s* dst, char const* src, char delim, resourceclass_t defaultResourceClass);
char const* F_ParseSearchPath(struct uri_s* dst, char const* src, char delim);

/**
* Convert a resourceclass_t constant into a string for error/debug messages.
*/
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