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Fixed|UI|Client|Multiplayer: Freeze game content before joining
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IssueID #1697
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skyjake committed Jan 1, 2014
1 parent cec8329 commit f42c4fc
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions doomsday/client/src/network/serverlink.cpp
Expand Up @@ -315,6 +315,7 @@ void ServerLink::initiateCommunications()
else if(d->state == Joining)
{
Demo_StopPlayback();
BusyMode_FreezeGameForBusyMode();

// Tell the Game that a connection is about to happen.
// The counterpart (false) call will occur after joining is successfully done.
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