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Renderer|Defaults: Increased dynamic light brightness and size
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Continuing tweaking the default renderer settings for the best, most
natural appearance.
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skyjake committed May 16, 2015
1 parent 3884253 commit f59e172
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Showing 3 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions doomsday/apps/client/src/render/lumobj.cpp
Expand Up @@ -31,8 +31,8 @@

using namespace de;

static dint radiusMax = 256; ///< Absolute maximum lumobj radius (cvar).
static dfloat radiusScale = 4.24f; ///< Radius scale factor (cvar).
static dint radiusMax = 320; ///< Absolute maximum lumobj radius (cvar).
static dfloat radiusScale = 5.2f; ///< Radius scale factor (cvar).

dfloat Lumobj::Source::occlusion(Vector3d const & /*eye*/) const
{
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2 changes: 1 addition & 1 deletion doomsday/apps/client/src/render/rend_main.cpp
Expand Up @@ -138,7 +138,7 @@ dint torchAdditive = true;
dint useShinySurfaces = true;

dint useDynLights = true;
dfloat dynlightFactor = .5f;
dfloat dynlightFactor = .7f;
dfloat dynlightFogBright = .15f;

dint useGlowOnWalls = true;
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6 changes: 3 additions & 3 deletions doomsday/apps/client/src/render/rendersystem.cpp
Expand Up @@ -459,10 +459,10 @@ DENG2_PIMPL(RenderSystem)
.define(SReg::IntCVar, "rend-light-decor", 1)
.define(SReg::IntCVar, "rend-light-blend", 0)
.define(SReg::IntCVar, "rend-light-num", 0)
.define(SReg::FloatCVar, "rend-light-bright", .5f)
.define(SReg::FloatCVar, "rend-light-bright", .7f)
.define(SReg::FloatCVar, "rend-light-fog-bright", .15f)
.define(SReg::FloatCVar, "rend-light-radius-scale", 4.24f)
.define(SReg::IntCVar, "rend-light-radius-max", 256)
.define(SReg::FloatCVar, "rend-light-radius-scale", 5.2f)
.define(SReg::IntCVar, "rend-light-radius-max", 320)
.define(SReg::IntCVar, "rend-light-ambient", 0)
.define(SReg::FloatCVar, "rend-light-compression", 0)
.define(SReg::IntCVar, "rend-light-attenuation", 924)
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