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Fixed|libcommon|GameSession: Replacing internal .save Info
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Following File::reinterpret() one must manually (re)populate()

IssueID #1791
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danij-deng committed May 2, 2014
1 parent 847d5fc commit f8ee266
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions doomsday/plugins/common/src/gamesession.cpp
Expand Up @@ -174,6 +174,7 @@ DENG2_PIMPL(GameSession), public SavedSession::IMapStateReaderFactory

// We can now reinterpret and populate the contents of the archive.
saved = &save.reinterpret()->as<SavedSession>();
saved->populate();
}

// Save the current game state to the .save package.
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