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MapConv /
| name | age | message | |
|---|---|---|---|
| |
Bitmap.cpp | Wed Oct 07 10:22:16 -0700 2009 | |
| |
Bitmap.h | Mon Mar 27 01:50:30 -0800 2006 | |
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FeatureCreator.cpp | Wed Oct 07 10:22:16 -0700 2009 | |
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FeatureCreator.h | Thu Mar 30 17:37:04 -0800 2006 | |
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FileHandler.cpp | Thu Mar 30 15:16:17 -0800 2006 | |
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FileHandler.h | Mon Mar 27 01:50:30 -0800 2006 | |
| |
GNUmakefile | ||
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MapConv.cpp | ||
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MapConv.sln | Tue May 03 18:08:30 -0700 2005 | |
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MapConv.vcproj | Sun Jun 18 05:23:53 -0700 2006 | |
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MemPool.cpp | Tue May 03 18:08:30 -0700 2005 | |
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MemPool.h | Tue May 03 18:08:30 -0700 2005 | |
| |
README-texcompress_nogui.txt | Tue Dec 11 09:08:06 -0800 2007 | |
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README.txt | Thu Mar 30 17:37:04 -0800 2006 | |
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TileHandler.cpp | ||
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TileHandler.h | Thu Mar 30 17:37:04 -0800 2006 | |
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byteorder.h | Mon Mar 27 01:50:30 -0800 2006 | |
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ddraw.h | Tue May 03 18:08:30 -0700 2005 | |
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filefunctions.h | Tue Dec 11 08:47:24 -0800 2007 | |
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geovent.bmp | Tue May 03 18:08:30 -0700 2005 | |
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jpeg.lib | Tue May 03 18:08:30 -0700 2005 | |
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jpeglib.h | Tue May 03 18:08:30 -0700 2005 | |
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mapfile.h | Mon Mar 27 01:50:30 -0800 2006 | |
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notes.txt | Tue Dec 11 09:08:06 -0800 2007 | |
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nvdxt.exe | Tue May 03 18:08:30 -0700 2005 | |
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samples/ | Tue Dec 11 09:08:06 -0800 2007 | |
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stdafx.cpp | Tue May 03 18:08:30 -0700 2005 | |
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stdafx.h | Mon Mar 27 01:50:30 -0800 2006 | |
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tclap-1.0.5.tar.gz | Mon Mar 27 01:50:30 -0800 2006 | |
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tclap-1.0.5/ | Mon Mar 27 01:50:30 -0800 2006 | |
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texcompress.cpp | Thu Mar 30 15:16:17 -0800 2006 | |
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texcompress_nogui.cpp | Tue Dec 11 09:08:06 -0800 2007 | |
| |
texcompress_nogui.h | Tue Dec 11 09:08:06 -0800 2007 | |
| |
texconv.exe | Tue May 03 18:08:30 -0700 2005 |
README.txt
MapConv.exe: As of Mar 2006: * Images can be any format DevIL supports. That should include every image format you've used before, and adds, say, PNG. (No more huge BMPs!) * It shouldn't go berserk about geothermal vents. Texture map: ============= Size: A multiple of 1024 by a (possibly different) multiple of 1024. The sizes of the other images are based on the size of the texture map: xsize = Texture map width / 8 ysize = Texture map height / 8 Metal map: =========== Size: xsize / 2 by ysize / 2. Red: Metal (Greyscale works correctly.) Height map: ============ Size: exactly (xsize + 1) by (ysize + 1). 1. Ordinary image Red: Height. 2. '.raw' The file is assumed to have (xsize + 1) * (ysize + 1) *pairs* of octets in it. Feature map: ============ Size: xsize by ysize. Green: 255 - geovent 200-215 - trees (types 1-16) Blue: 0-255 - no grass -> full grass Red: 255 - feature of type on first line of fs.txt 254 - feature of type on second line of fs.txt 253 - ... ie. fs.txt has armjeth_dead on the first line, so a pixel of 255 red places an armjeth_dead ! Format is one feature type per line. These features are read from the .tdf files in the mods/<modname.sd7>/features filesystem. Type map: ========== Size: xsize / 2 by ysize / 2 Red: Terrain type. Good luck and have fun!








