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AI test script minimal cleanup
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hoijui committed Jan 18, 2010
1 parent d814fe1 commit d5ab989
Showing 1 changed file with 8 additions and 4 deletions.
12 changes: 8 additions & 4 deletions rts/Game/StartScripts/SkirmishAITestScript.cpp
Expand Up @@ -42,15 +42,19 @@ void CSkirmishAITestScript::GameStart()
const size_t player_side_index = 0;
const std::string& player_side_name = sideParser.GetSideName(player_side_index);

teamHandler->Team(player_teamId)->leader = player_Id;
teamHandler->Team(player_teamId)->side = player_side_name;
gameServer->teams[player_teamId].leader = player_Id;
gameServer->teams[player_teamId].side = player_side_name;
gameServer->teams[player_teamId].active = true;

// make sure CSelectedUnits::AiOrder()
// still works without a setup script
teamHandler->Team(skirmishAI_teamId)->leader = player_Id;
teamHandler->Team(skirmishAI_teamId)->side = skirmishAI_side_name;
teamHandler->Team(skirmishAI_teamId)->side = skirmishAI_side_name;
gameServer->teams[skirmishAI_teamId].leader = player_Id;
gameServer->teams[skirmishAI_teamId].side = skirmishAI_side_name;
gameServer->teams[skirmishAI_teamId].active = true;
gameServer->teams[skirmishAI_teamId].side = skirmishAI_side_name;
gameServer->teams[player_teamId].leader = player_Id;
gameServer->teams[player_teamId].active = true;

teamHandler->Team(player_teamId)->energy = 1000;
teamHandler->Team(player_teamId)->energyStorage = 1000;
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