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Proper ingame_stats_color fix.
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fuzion committed Sep 25, 2010
1 parent 80f1b97 commit 927e7fe
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Showing 2 changed files with 2 additions and 0 deletions.
1 change: 1 addition & 0 deletions src/GuitarScene.py
Expand Up @@ -1580,6 +1580,7 @@ def __init__(self, engine, libraryName, songName):


#MFH - new theme.ini color options:
self.ingame_stats_color = self.engine.theme.ingame_stats_colorVar
self.pause_text_color = self.engine.theme.hexToColor(self.engine.theme.pause_text_colorVar)
self.pause_selected_color = self.engine.theme.hexToColor(self.engine.theme.pause_selected_colorVar)
self.fail_text_color = self.engine.theme.hexToColor(self.engine.theme.fail_text_colorVar)
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1 change: 1 addition & 0 deletions src/Theme.py
Expand Up @@ -559,6 +559,7 @@ def get(value, type = str, default = None):
self.hopoIndicatorActiveColor = get("hopo_indicator_active_color", "color", "#FFFFFF")
self.hopoIndicatorInactiveColor = get("hopo_indicator_inactive_color", "color", "#666666")
self.markSolos = get("mark_solo_sections", int, 2)
self.ingame_stats_colorVar = get("ingame_stats_color", "color", "#FFFFFF")

#Game results scene
self.result_score = get("result_score", str, ".5,.11,0.0025,None,None").split(",")
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