Skip to content

Commit

Permalink
Merge branch 'master' of git://github.com/stump/fofix
Browse files Browse the repository at this point in the history
  • Loading branch information
erodozer committed Aug 23, 2010
2 parents 6e5c02b + 02bda71 commit bc92513
Show file tree
Hide file tree
Showing 3 changed files with 12 additions and 36 deletions.
42 changes: 7 additions & 35 deletions src/GuitarScene.py
Expand Up @@ -374,12 +374,12 @@ def __init__(self, engine, libraryName, songName):
self.camera.target = (0.0, 1.0, 8.0)
self.camera.origin = (0.0, 2.0, -3.4)

self.targetX = self.engine.theme.povTargetX
self.targetY = self.engine.theme.povTargetY
self.targetZ = self.engine.theme.povTargetZ
self.originX = self.engine.theme.povOriginX
self.originY = self.engine.theme.povOriginY
self.originZ = self.engine.theme.povOriginZ
self.targetX = self.engine.theme.povTarget[0]
self.targetY = self.engine.theme.povTarget[1]
self.targetZ = self.engine.theme.povTarget[2]
self.originX = self.engine.theme.povOrigin[0]
self.originY = self.engine.theme.povOrigin[1]
self.originZ = self.engine.theme.povOrigin[0]
self.customPOV = False
self.ending = False

Expand Down Expand Up @@ -670,7 +670,6 @@ def __init__(self, engine, libraryName, songName):
self.starScoreUpdates = self.engine.config.get("performance", "star_score_updates") #MFH
self.currentlyAnimating = True
self.missPausesAnim = self.engine.config.get("game", "miss_pauses_anim") #MFH
self.displayAllGreyStars = self.engine.theme.displayAllGreyStars
self.starpowerMode = self.engine.config.get("game", "starpower_mode") #MFH
self.useMidiSoloMarkers = False
self.logMarkerNotes = self.engine.config.get("game", "log_marker_notes")
Expand Down Expand Up @@ -891,10 +890,6 @@ def __init__(self, engine, libraryName, songName):

self.phrases = self.engine.config.get("coffee", "game_phrases")#blazingamer
self.starfx = self.engine.config.get("game", "starfx")#blazingamer
smallMult = self.engine.config.get("game","small_rb_mult")
self.rbmfx = False
if smallMult == 2 or (smallMult == 1 and self.engine.theme.smallMult):
self.rbmfx = True
self.boardY = 2
self.rbOverdriveBarGlowVisibility = 0
self.rbOverdriveBarGlowFadeOut = False
Expand Down Expand Up @@ -1600,35 +1595,12 @@ def __init__(self, engine, libraryName, songName):
self.fail_text_color = self.engine.theme.hexToColor(self.engine.theme.fail_text_colorVar)
self.fail_selected_color = self.engine.theme.hexToColor(self.engine.theme.fail_selected_colorVar)
self.fail_completed_color = self.engine.theme.hexToColor(self.engine.theme.fail_completed_colorVar)


settingsMenu = Settings.GameSettingsMenu(self.engine, self.pause_text_color, self.pause_selected_color, players = self.playerList)
careerSettingsMenu = Settings.GameCareerSettingsMenu(self.engine, self.pause_text_color, self.pause_selected_color, players = self.playerList)
settingsMenu.fadeScreen = False
careerSettingsMenu.fadeScreen = False


# evilynux - More themeable options
self.rockmeter_score_color = self.engine.theme.rockmeter_score_colorVar

#self.fail_completed_color = self.engine.theme.hexToColor(self.engine.theme.song_name_selected_colorVar) # text same color as selected song
#self.fail_completed_color = self.engine.theme.hexToColor(self.engine.theme.fail_text_colorVar) #No, now same as fail_text color.
careerSettingsMenu.fadeScreen = False

self.ingame_stats_color = self.engine.theme.ingame_stats_colorVar

This comment has been minimized.

Copy link
@mudjello

mudjello Sep 1, 2010

Collaborator

Causes traceback:
http://pastie.org/1130622



if self.pause_text_color == None:
self.pause_text_color = (1,1,1)
if self.pause_selected_color == None:
self.pause_selected_color = (1,0.75,0)

if self.fail_text_color == None:
self.fail_text_color = (1,1,1)
if self.fail_selected_color == None:
self.fail_selected_color = (1,0.75,0)
if self.fail_completed_color == None:
self.fail_completed_color = self.fail_text_color

Log.debug("Pause text / selected colors: " + str(self.pause_text_color) + " / " + str(self.pause_selected_color))


Expand Down
1 change: 0 additions & 1 deletion src/Instrument.py
Expand Up @@ -327,7 +327,6 @@ def __init__(self, engine, playerObj, player = 0):
self.spotColor = self.engine.theme.spotColor
self.keyColor = self.engine.theme.keyColor
self.key2Color = self.engine.theme.key2Color
self.tracksColor = self.engine.theme.tracksColor
fC = [(.84, 1, .51), (1, .53, .5), (.98, .96, .42), (.64, .97, 1), (1, .87, .55)]
self.flameColors = [fC,fC,fC,fC]
self.gh3flameColor = (.75,.36,.02)
Expand Down
5 changes: 5 additions & 0 deletions src/Theme.py
Expand Up @@ -145,11 +145,14 @@ def get(value, type = str, default = None):
default_color = ["#22FF22", "#FF2222", "#FFFF22", "#3333FF", "#FF9933", "#CC22CC"]
self.noteColors = [get("fret%d_color" % i, "color", default_color[i]) for i in range(6)]
self.spNoteColor = get("fretS_color", "color", "#4CB2E5")
self.killNoteColor = get("fretK_color", "color", "#FFFFFF")

#just like glow_color, this allows you to have tails use either the color of the note
#or the actual color of the tail
self.use_fret_colors = get("use_fret_colors", bool, False)

self.fretPress = get("fretPress", bool, False)

#Point of View (x, y, z)
self.povTarget = (get("pov_target_x", float), get("pov_target_y", float), get("pov_target_z", float))
self.povOrigin = (get("pov_origin_x", float), get("pov_origin_y", float), get("pov_origin_z", float))
Expand Down Expand Up @@ -550,6 +553,8 @@ def get(value, type = str, default = None):
self.drumnotepos = [get("drumnotepos"+str(i+1), float, 0) for i in range(5)]
self.drumkeypos = [get("drumkeypos"+str(i+1), float, 0) for i in range(5)]

self.shaderSolocolor = get("shaderSoloColor", "color", "#0000FF")

#In-game rendering
self.hopoIndicatorX = get("hopo_indicator_x")
self.hopoIndicatorY = get("hopo_indicator_y")
Expand Down

0 comments on commit bc92513

Please sign in to comment.