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Releases: tewtal/SMZ3Randomizer

v11.3.1

07 Apr 00:25
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2023-04-06 - Version 11.3.1

  • Systems Changes

    • A collection of new sprites have been added.
    • The "All Dungeons" goal have been clarified in the help documention.
  • Gameplay Changes

    • Quickswap can now be enabled for race seeds.
    • The GT token requirements have been fixed in cases where the number of crystals
      required for access was something other than seven.
    • The pyramid sign text has been adjusted to reflect the "All Dungeons" goal better.
  • Technical Changes

    • A few behind the scenes changes and updates to new versions of dependencies.
    • New spoiler-related API functions have been added:
      • Setting "spoilerKey" to a string value will enable the spoiler API endpoint a seed,
        even if it is a race seed. Doing this will show a warning on the Permalink page.
      • When a "spoilerKey" is set for a seed, the spoiler API endpoint will accept a "key"
        parameter that will give access to the spoiler log if it matches the "spoilerKey".
      • Adding a "yaml=true" parameter to the spoiler endpoint will return a human-readable
        YAML-formatted spoiler log instead of the default JSON format.

v11.3

01 May 11:20
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2022-05-01 - Version 11.3

  • Systems Changes

    • The web site has a new favicon!
    • The Logic Log has been equipped with a button for toggling Keysanity logic.
    • Multiworld network stability have been improved together with the ability
      to unregister, forfeit, and resend items. Currently forfeiting distributes
      others items in that player's world. However, this is planned to change in
      a later version.
    • The downloadable spoiler log has been improved and is now in a more human-readable
      YAML format and has areas sorted by "logical" progression. It also includes
      more metadata such as tree pull, crab and stun prizes.
    • A new set of Super Metroid custom sprites have been added.
    • The A Link to the Past lowercase font has been slightly re-designed for
      better readability.
  • Gameplay Changes

    • Quickswap can be enabled for non-race seeds.
    • Added a patch that allows the aim buttons to be assigned to any button in SM.
    • Game rewards, Z3 crystals and pendants, and SM boss tokens, are now
      randomized across both games.
      • Boss tokens only count toward access to Tourian. Grey doors unlocked by
        killing bosses in Super Metroid still require their respective boss to be killed.
      • Pendants have been biased against SM bosses as to avoid diminishing SM
        gameplay. The chance of no pendants among SM bosses is 66%, one pendant
        30%, two pendants 3%, and three pendants basically never (6 in every 10k).
      • The SM map now shows every acquired prize at the top of the start menu,
        as well as the assigned boss prize on the map. For keysanity, the boss prizes
        are only revealed after finding one of the new SM "map station" items for an area.
      • The Z3 item menu now also shows the acquired boss tokens right under the crystals.
    • Two new goals have been added, Fast Ganon and All Dungeons.
      • With the Fast Ganon option you will find the G4 door to be unlocked in keysanity.
    • The required number of crystals and boss tokens can now be set (independently):
      • Defeat Ganon can be set to 7-0 crystals, or randomized.
      • Access to Ganon's Tower can be set to 7-0 crystals, or randomized.
      • Access to Tourian can be set to 4-0 boss tokens, or randomized.
    • Each keycard now have their own specific hint on the pedestal and medallion tablets.
  • Logic Changes

    • Ganon's Tower:
      • The amount of pre-filled trash items now scales with the number of
        crystals required for access.
      • The required number of boss tokens scales down with the fraction of total
        crystals required for access.
      • A reduced crystal requirement for Ganon's Tower now allows for
        progression items to be found there.
    • The key logic for the "east wing" of Ice Palace were previously disabled as
      it broke generating a playthrough. This has been solved and with that IP is
      once again logically secured.
    • Maridia Keycard L2 was added to the three Yellow Maridia locations.
    • Upper Norfair Crocomire previously required access to Business Center
      even if entering from the Misery Mire portal, on Normal logic. This is
      now properly disassociated.
    • Lower Norfair West - Mickey Mouse did not have a guarantee going through
      Pillar and Worst Room. Now it uses the same logic as entering Lower
      Norfair East: CanUsePowerBombs on Normal, and CanFly, HiJump, SpringBall,
      Ice with Bombs or ScrewAttack on Hard logic.
  • Technical Changes

    • The sword and morph locations, and goal is added to combo ROM headers
      (See Patch.cs for details).
    • Both randomizers now respect the multiworld setting over the player count.
      Previously SM only would force a player count of 1 to be a single world seed.
    • Added basic support for permalinks to previous randomizer versions.

v11.2

17 Mar 13:10
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Version 11.2 Release

v11.1

18 Sep 17:36
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Version 11.1 Release

v11.0

12 Apr 00:34
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Version 11.0 release