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Code Review Comments

Table of Contents

Names

Naming style should be consistent

Name similar functions, variables in a consistent style, to make the names predictable when searching and to indicate their correlation by names.

// Bad examples
func getInterfaceByName(name string) (*Interface, bool) { ... }

func getIntfByIP(ip string) (*Interface, bool) { ... }

func createAddressGroup(group *Group) (string, error) { ... }

func updateAG(g *Group) error { ... }

// Good examples
func getInterfaceByName(name string) (*Interface, bool) { ... }

func getInterfaceByIP(ip string) (*Interface, bool) { ... }

func createAddressGroup(group *Group) (string, error) { ... }

func updateAddressGroup(group *Group) error { ... }

Name utility functions generically

Do not name a utility function specific to business logic when its implementation is generic, to avoid code redundancy.

// Bad examples: their implementation has nothing to do with "Uplink".
// Remove "Uplink" from the names so they can reused when they are used for
// other kind of network interfaces.
func GetUplinkIPNetByName(name string) net.IP { ... }

func RenameUplinkInterface(fromName, toName string) error { ... }

// Good examples
func GetIPNetByName(name string) net.IP { ... }

func RenameInterface(fromName, toName string) error { ... }

Export names only if you must

Variables, fields, functions, structs and interfaces should not be exported (capitalized) unless they are intended to be consumed externally, to make code loose coupled, easier to maintain.

// Bad examples
type RouteClient struct {
	// Introduce a risk that the cache could be accessed externally which may
	// lead to race condition, data inconsistency.
	// Can not change data structure of RouteCache easily.
	RouteCache map[string]Route
}

// Good examples: keep the data private and expose a method to read or write it
// when necessary.
type RouteClient struct {
	routeCache map[string]*Route
}

func GetRoute(destination string) *Route { ... }

The case of an initialism should be consistent

In code, the case of an initialism should be consistent, i.e. either all uppercase or lowercase. For example, "TCP" should be written as "TCP" or "tcp", e.g. ProtocolTCP, tcpHeader.

In comments and documentation, initialisms should be all uppercase, e.g. "Protocol could be UDP, TCP, or SCTP".

// Bad example
// TcpHeader contains the tcp specific header.
type TcpHeader struct { ... }

func (p *Packet) SetTcpHeader(Tcp *TcpHeader) { ... }

// Good example
// TCPHeader contains the TCP specific header.
type TCPHeader struct { ... }

func (p *Packet) SetTCPHeader(tcp *TCPHeader) { ... }

Write proper nouns formally

In comments and documentation, use upper camel case for K8s resource and CRD kind names, e.g. "Pod", "Node", "Service", "NetworkPolicy", "TrafficControl".

For component names, capitalize the first letters if a component name consists of multiple words, e.g. "Antrea Controller", "Antrea Agent", or use the exact binary names, e.g. "antrea-controller", "antrea-agent".

<!-- Bad example -->
A service is an abstraction which defines a logical set of pods and a policy by
which to access them.

trafficControl is a crd API that manages and manipulates the transmission of pod
traffic.

AntreaController watches networkPolicy, pod, and namespace resources from the
kubernetes api.

<!-- Good example -->
A Service is an abstraction which defines a logical set of Pods and a policy by
which to access them.

TrafficControl is a CRD API that manages and manipulates the transmission of Pod
traffic.

Antrea Controller watches NetworkPolicy, Pod, and Namespace resources from the
Kubernetes API.

Errors

Do not capitalize Errors

Error strings should not be capitalized (unless beginning with proper nouns or acronyms) or end with punctuation, as they may be wrapped by other errors and appended to a logging message.

// Bad example
func task() error {
    if err := createResource(); err != nil {
        return fmt.Errorf("Unable to create resource foo: %v.", err)
    }
    return nil
}

func createResource() error {
    return fmt.Errorf("Something bad happened.")
}

func Run() {
    if err := task(); err != nil {
        klog.ErrorS(err, "Failed to run task bar")
    }
}

// E0724 00:33:22.895868   24320 main.go:127] "Failed to run task bar" err="Unable to create resource foo: Something bad happened.."

// Good example
func task() error {
    if err := createResource(); err != nil {
        return fmt.Errorf("unable to create resource foo: %v", err)
    }
    return nil
}

func createResource() error {
    return fmt.Errorf("something bad happened")
}

func Run() {
    if err := task(); err != nil {
        klog.ErrorS(err, "Failed to run task bar")
    }
}

// E0724 00:33:22.895868   24320 main.go:127] "Failed to run task bar" err="unable to create resource foo: something bad happened"

Add context to errors when returning them

When a function doesn't know how to handle an error, it returns the error to its caller. If the function return the error as is, and its caller does the same, all the way up to the function which knows how to handle the error and log it, there would be no much information in the about where the error was generated. It may take some time to track down the code path that caused the error.

You could add context to errors when returning them, especially when there are multiple code paths that can call the function from which the error is returned.

// Bad example
func updateResource(name string) error {
    if resource, err := getResource(name); err != nil {
        return err
    }
	...
    return nil
}

func taskFoo() error {
    if err := updateResource(a); err != nil {
        return err
    }
    if err := updateResource(b); err != nil {
        return err
    }
    return nil
}

func Initialize() error {
    if err := taskFoo(); err != nil {
        return err
    }
    if err := taskBar(); err != nil {
        return err
    }
	return nil
}

func main() {
    if err := Initialize(); err != nil {
        klog.ErrorS(err, "Failed to initialize")
    }
}

// E0724 00:33:22.895868   24320 main.go:127] "Failed to initialize" err="object not found"

// Good example
func updateResource(name string) error {
    if resource, err := getResource(name); err != nil {
        return fmt.Errorf("error getting resource %s: %v", name, err)
    }
    ...
    return nil
}

func taskFoo() error {
    if err := updateResource(a); err != nil {
        return fmt.Errorf("error updating resource %s: %v", a, err)
    }
    if err := updateResource(b); err != nil {
        return fmt.Errorf("error updating resource %s: %v", b, err)
    }
    return nil
}

func Initialize() error {
    if err := taskFoo(); err != nil {
        return fmt.Errorf("error running task foo: %v", err)
    }
    if err := taskBar(); err != nil {
        return fmt.Errorf("error running task bar: %v", err)
    }
    return nil
}

func main() {
    if err := Initialize(); err != nil {
		klog.ErrorS(err, "Failed to initialize")
    }
}

// E0724 00:33:22.895868   24320 main.go:127] "Failed to initialize" err="error running task foo: error updating resource A: error getting resource A: object not found"

Do not handle errors repeatedly

Errors should be handled, but handling an error multiple times may lead to confusion. When a function doesn't know how to handle an error, it returns the error to its caller. If the function also logs the error, its caller will probably do the same, logging and returning the error, all the way up to the function which knows how to handle the error, there would be many duplicate error logs while there is actually only one error.

// Bad example
func taskA() error {
	if err := createResourceB(); err != nil {
		klog.ErrorS(err, "Unable to create resource B")
		return fmt.Errorf("unable to create resource B: %v", err)
	}
	if err := createResourceC(); err != nil {
		klog.ErrorS(err, "Unable to create resource C")
		return fmt.Errorf("unable to create resource C: %v", err)
	}
	return nil
}

func createResourceB() error {
	...
	klog.ErrorS(nil, "Something bad happened")
	return fmt.Errorf("something bad happened")
}

func createResourceC() error {
	...
}

func Run() {
	if err := taskA(); err != nil {
		klog.ErrorS(err, "Failed to run task A")
	}
	return
}
E0724 00:40:59.485113   24635 main.go:124] "Something bad happened"
E0724 00:40:59.485215   24635 main.go:113] "Unable to create resource B" err="something bad happened"
E0724 00:40:59.485221   24635 main.go:130] "Failed to run task A" err="unable to create resource B: something bad happened"

Library functions should only return errors

Library functions, especially the ones that could be shared by multiple processes or projects, should only return errors, instead of logging error themselves or exit program, because the functions may be used in multiple scenarios that wish to control output or execution flow. An error fatal to one caller may be recoverable or ignorable to another caller.

A library function that could exit on errors cannot even be unit tested.

// Bad example
func GetIPNetDeviceByName(ifaceName string) (v4IPNet *net.IPNet, v6IPNet *net.IPNet, link *net.Interface, err error) {
	link, err = interfaceByName(ifaceName)
	if err != nil {
		klog.ErrorS(err, "Failed to find interface", "name", ifaceName)
		return nil, nil, nil, err
	}
	...
}

func GetIPNetDeviceByName(ifaceName string) (v4IPNet *net.IPNet, v6IPNet *net.IPNet, link *net.Interface, err error) {
	link, err = interfaceByName(ifaceName)
	if err != nil {
		klog.Fatalf("Failed to find interface %s", ifaceName)
	}
	...
}

// Good example
func GetIPNetDeviceByName(ifaceName string) (v4IPNet *net.IPNet, v6IPNet *net.IPNet, link *net.Interface, err error) {
	link, err = interfaceByName(ifaceName)
	if err != nil {
		return nil, nil, nil, fmt.Errorf("interface %s not found", ifaceName)
	}
	...
}

Logging

Use structure logging

A structured logging entry consists of a static message and any number of key-value pairs. The static message makes searching logs by pattern easier, and the key-value pairs make information extraction easier for both human and machine.

// Bad example
klog.Infof("Allocate IP %s for Pod %s", ip, pod)
// I0724 00:40:59.485215   24635 main.go:113] Allocate IP 192.168.0.10 for Pod default/nginx

klog.InfoS("Updated IP Pool usage", "IP Pool", pool, "usage", usage) // key contains multiple words
// I0724 00:40:59.485215   24635 main.go:113] "Updated IP Pool usage" IP Pool="poolA" usage=10

// Good example
klog.InfoS("Allocate IP for Pod", "Pod", pod, "IP", ip)
// I0724 00:40:59.485215   24635 main.go:113] "Allocate IP for Pod" Pod="default/nginx" IP="192.168.0.10"

klog.InfoS("Updated IP Pool usage", "IPPool", pool, "usage", usage)
// I0724 00:40:59.485215   24635 main.go:113] "Updated IP Pool usage" IPPool="poolA" usage=10

Follow logging convention

  • Log messages should start with a capital letter, and should not end with a period.
  • Use past tense to show what happened, e.g. "Created something", and use present participle to show what the program is going to do, e.g. "Creating something".
// Bad example
klog.InfoS("update Pod status", "Pod", pod, "status", status)
// I0724 00:40:59.485215   24635 main.go:113] "update Pod status" Pod="default/nginx" status="Running"

// Good example
klog.InfoS("Updating Pod status", "Pod", pod, "status", status)
// I0724 00:40:59.485215   24635 main.go:113] "Updating Pod status" Pod="default/nginx" status="Running"

Do not make all logs default level

Do not make all logs default level to avoid overwhelming consumers. And Kubernetes keeps logs of limited size for each Pod. No much useful information would be preserved if there are many verbose logs.

For development, set the log level properly from the beginning and set -v when running programs to get verbose logs, instead of setting all logs to V(0) and adjusting them later.

Logs that could be in the default level:

  • Key steps in initialization: components initialized, data synced, etc.
  • Significant state change: leader/member change of a HA cluster, connection with OVS established or disconnected, etc.
  • Unexpected events
  • Information about important requests

Use same level for similar logs

Use same level for similar logs, for example, if a resource's creation is in default level, its deletion should be in default level as well, otherwise the logs may confuse readers that the resource is never deleted.

// Bad example
func createResource(name string) {
    klog.InfoS("Created resource", "name", name)
}

func deleteResource(name string) {
    klog.V(2).InfoS("Deleted resource", "name", name)
}

// I0724 00:40:59.485113   24635 main.go:124] "Created resource" name="foo"
// I0724 00:40:59.485113   24635 main.go:124] "Created resource" name="bar"

// Good example
func createResource(name string) {
    klog.InfoS("Created resource", "name", name)
}

func deleteResource(name string) {
    klog.InfoS("Deleted resource", "name", name)
}

// I0724 00:40:59.485113   24635 main.go:124] "Created resource" name="foo"
// I0724 00:40:59.485113   24635 main.go:124] "Deleted resource" name="foo"
// I0724 00:40:59.485113   24635 main.go:124] "Created resource" name="bar"
// I0724 00:40:59.485113   24635 main.go:124] "Deleted resource" name="bar"

Tests

Use mocking for unit tests

Unit tests should be reliable and self-contained. Sometimes it's hard to achieve because of some dependencies. Mocking can make tests easier and controllable.

Use function variable when you need to test a package level function:

func GetIPNetDeviceByName(ifaceName string) (v4IPNet *net.IPNet, v6IPNet *net.IPNet, link *net.Interface, err error) {
	link, err = net.InterfaceByName(ifaceName) // External dependency makes it hard to test directly.
	...
}

// Declare a package level function variable.
var interfaceByName = net.InterfaceByName

func GetIPNetDeviceByName(ifaceName string) (v4IPNet *net.IPNet, v6IPNet *net.IPNet, link *net.Interface, err error) {
	link, err = interfaceByName(ifaceName)  // Use the variable for actual call. 
	...
}

func TestGetIPNetDeviceByName(t *testing.T) {
	tests := []struct {
		name          string
		interfaceName string
		interface     *net.Interface
		wantV4IPNet   *net.IPNet
		wantV6IPNet   *net.IPNet
		wantLink      *net.Interface
		wantErr       error
	}{
		{name: "case 1", ...},
		{name: "case 2", ...},
		{name: "case 3", ...},
	}

	for _, tc := range tests {
		t.Run(tc.name, func(t *testing.T) {
			// Mock the variable for test.
			interfaceByName = func(name string) (*net.Interface, error) {
				return tc.interface
			}
			defer func() {
				interfaceByName = net.InterfaceByName
			}()
			gotV4IPNet, gotV6IPNet, gotLink, gotErr := GetIPNetDeviceByName(tc.name)
			assert.Equal(t, tc.wantV4IPNet, gotV4IPNet)
			assert.Equal(t, tc.wantV6IPNet, gotV6IPNet)
			assert.Equal(t, tc.wantLink, gotLink)
			assert.Equal(t, tc.wantErr, gotErr)
		})
	}
}

Similarly, you could use member variables when you are testing a struct's methods:

type Client struct {}

func (c *Client) AddSNATRule(snatIP net.IP, mark uint32) error {
	...
	err := iptables.InsertRule(protocol, iptables.NATTable, antreaPostRoutingChain, c.snatRuleSpec(snatIP, mark))
	...
}

type Client struct {
	// insertRule is added as a member to the struct to allow injection for testing.
	insertRule func(protocol Protocol, table string, chain string, ruleSpec []string) error
}

func NewClient() *Client {
	c := &Client{
		insertRule: iptables.InsertRule,
	}
	return c
}

func (c *Client) AddSNATRule(snatIP net.IP, mark uint32) error {
	...
	err := c.insertRule(protocol, iptables.NATTable, antreaPostRoutingChain, c.snatRuleSpec(snatIP, mark))
	...
}

func TestAddSNATRule(t *testing.T) {
	tests := []struct {
		name    string
		snatIP  net.IP
		mark    uint32
		wantErr error
	}{
		{name: "case 1", ...},
		{name: "case 2", ...},
		{name: "case 3", ...},
	}

	for _, tc := range tests {
		t.Run(tc.name, func(t *testing.T) {
			fakeInsertRule := func(protocol Protocol, table string, chain string, ruleSpec []string) error { ... }
			c := &Client{insertRule: fakeInsertRule}
			gotErr := c.AddSNATRule(tc.snatIP, tc.mark)
			assert.Equal(t, tc.wantErr, gotErr)
		})
	}
}

You could also use interface substitution when you are testing a struct's methods:

type Client struct {}

func (c *Client) AddNodePort(nodePortAddresses []net.IP, port uint16, protocol binding.Protocol) error {
	if err := ipset.CreateIPSet(ipSetName, ipset.HashNet, false); err != nil {
		return err
	}
	...
	if err := ipset.AddEntry(ipSetName, ipSetEntry); err != nil {
		return err
	}
	...
}

type Interface interface {
	CreateIPSet(name string, setType SetType, isIPv6 bool) error

	AddEntry(name string, entry string) error
}

type Client struct {
	// ipset defines an interface for ipset operations.
	// Added as a member to the struct to allow injection for testing.
	ipset ipset.Interface
}

// Target function
func (c *Client) AddNodePort(nodePortAddresses []net.IP, port uint16, protocol binding.Protocol) error {
	if err := c.ipset.CreateIPSet(ipSetName, ipset.HashNet, false); err != nil {
		return err
	}
	...
	if err := c.ipset.AddEntry(ipSetName, ipSetEntry); err != nil {
		return err
	}
	...
}

func TestAddNodePort(t *testing.T) {
	tests := []struct {
		name              string
		nodePortAddresses []net.IP
		port              uint16
		protocol          binding.Protocol
		wantCalls         func(mockIPSet *ipsettest.MockInterface)
		wantErr           error
	}{
		{name: "case 1", ...},
		{name: "case 2", ...},
		{name: "case 3", ...},
	}

	for _, tc := range tests {
		t.Run(tc.name, func(t *testing.T) {
			controller := gomock.NewController(t)
			mockIPSet := ipsettest.NewMockInterface(controller)
			c := &Client{ipset: mockIPSet}
			tc.wantCalls(mockIPSet)
			gotErr := c.AddNodePort(tc.nodePortAddresses, tc.port, tc.protocol)
			assert.Equal(t, tc.wantErr, gotErr)
		})
	}
}

Table driven test

Declare a structure to hold the test name, inputs and expected outputs.

Do not make one subtest depend on another, which makes adding test cases hard as they could affect each other and makes running specific subtests impossible.

// Bad example
func TestDoSomething(t *testing.T) {
	tests := []struct {
		name      string
		inputArg1 string
		inputArg2 string
		want      string
	}{
		{name: "case 1", ...},
		{name: "case 2", ...}, // case 2 depends on case 1 running first
		{name: "case 3", ...}, // case 3 depends on case 1 and 2 running first
	}

	component := NewComponent()
	for _, tc := range tests {
		got := component.DoSomething(tc.inputArg1, tc.inputArg2)
		assert.Equal(t, tc.want, got)
	}
}

// Good example
func TestDoSomething(t *testing.T) {
	tests := []struct {
		name      string
		inputArg1 string
		inputArg2 string
		want      string
	}{
		{name: "case 1", ...},
		{name: "case 2", ...},
		{name: "case 3", ...},
	}

	for _, tc := range tests {
		t.Run(tc.name, func(t *testing.T) {
			component := NewComponent()
			got := component.DoSomething(tc.inputArg1, tc.inputArg2)
			assert.Equal(t, tc.want, got)
		})
	}
}

Formatting

Organize imports in groups

Imports should be organized in groups (the standard library packages, the third party packages, the local packages), with blank lines between them. goimports will do this for you.

// Bad examples
import (
	"fmt"
	"github.com/vishvananda/netlink"
	"os"

	"antrea.io/antrea/pkg/agent/util"
	"k8s.io/klog/v2"
)

// Good examples
import (
	"fmt"
	"os"

	"github.com/vishvananda/netlink"
	"k8s.io/klog/v2"

	"antrea.io/antrea/pkg/agent/util"
)

Concurrency

Mutex vs. RWMutex

RWMutex can be held by an arbitrary number of readers or a single writer, allows concurrent reading. It saves time when there are multiple readers and reading is more frequent than writing.

Shared resource creation

When multiple goroutines could create a shared resource, the code that checks existence of the shared resource should be in the same critical section as the one that creates the resource.

// Wrong code
type ResourceManager struct {
    createdResources sync.Map
    mutex sync.Mutex
}

func (m *ResourceManager) GetResource(name string) (*Resource, bool) {
    obj, exists := m.createdResources.Load(name)
    if exists {
        return obj.(*Resource), true
    }
    return nil, false
}

func (m *ResourceManager) EnsureResource(name string) (*Resource, error) {
    obj, exists := m.createdResources.Load(name)
    if exists {
        return obj.(*Resource), nil
    }

    m.mutex.Lock()
    defer m.mutex.UnLock()

    resource, err := m.createResource()
	if err != nil {
        return nil, err
    }
    m.createdResources.Store(name, resource)
    return resource, nil
}

// Correct code
func (m *ResourceManager) EnsureResource(name string) (*Resource, error) {
    m.mutex.Lock()
    defer m.mutex.UnLock()

    obj, exists := m.createdResources.Load(name)
    if exists {
        return obj.(*Resource), nil
    }

    resource, err := m.createResource()
    if err != nil {
        return nil, err
    }
    m.createdResources.Store(name, resource)
    return resource, nil
}

Interfaces

Return concrete types

In most cases, constructors should return concrete types instead of interfaces, which gives consumers the abilities to consume one, multiple or all methods that are specific to that type and to define interfaces with a subset of methods on the consumer side.

// Good example
type Subscriber interface {
	Subscribe(h eventHandler)
}

type Notifier interface {
	Notify(interface{}) bool
}

// SubscribableChannel implements both Subscriber and Notifier.
type SubscribableChannel struct { ... }

func NewSubscribableChannel() *SubscribableChannel {
	return &SubscribableChannel{ ... }
}

func NewComponentA(s Subscriber) *ComponentA { ... }

func NewComponentB(n Notifier) *ComponentB { ... }

func main() {
	channel := NewSubscribableChannel()
	// Component A only consumes messages
	componentA := NewComponentA(channel)
	// Component B only produces messages
	componentB := NewComponentB(channel)
}

Do not over generalize interfaces

Interfaces are generally defined for a clear purpose. Except for the interfaces that designed for data containers (e.g. store, queue), do not over generalize interfaces' arguments and return values to make them applicable for unrelated structs that just have the same function name, which would make both interface implementer and consumer hard to read.

// Bad example
type Validator interface {
    Validate(obj interface{}) (interface{}, error)
}

// Good example
type FooValidator interface {
    Validate(foo Foo) (FooResult, error)
}

type BarValidator interface {
    Validate(bar Bar) (BarResult, error)
}

Performance

Pass pointer vs. value

  • In most cases, "reference" types (e.g. map, slice, channel) should not be passed or returned as pointers.
  • Large structs should be passed or returned as pointers unless it's intended to copy them.
  • Interfaces should not be passed or returned as pointers.
// Bad examples
func CreateObject(name string, attributes *map[string]string) { ... }

func GetObjects() *[]Objects { ... }

func ValidateObject(obj LargeObject) { ... }

func NewController(iptableInterface *iptables.Interface) {...}

// Good examples
func CreateObject(name string, attributes map[string]string) { ... }

func GetObjects() []Objects { ... }

func ValidateObject(obj *LargeObject) { ... }

func NewController(iptableInterface iptables.Interface) {...}

Use efficient data structure

Use efficient data structure when handling a reasonable number of items. For instance, to find Pods in Pod list A but not in Pod list B, brute force search leads to O(N^2) time complexity, while using set could just be O(N). For a scale of 5,000 Pods, it might be 100ms vs. 2ms.

However, do not over-optimize all cases, for instance, when the slice has only a handful of items, there is no performance advantage to use set.

// Bad example, O(N^2)
func getRemovedPods(oldPods, curPods []string) []string {
    var removePods []string
    for _, oldPod := range oldPods {
        found := false
        for _, curPod := range curPods {
            if oldPod == curPod {
                found = true
                break
            }
        }
        if !found {
            removedPods = append(removedPods, oldPod)
        }
    }
    return removedPods
}

// Good example, O(N)
func getRemovedPods(oldPods, curPods []string) []string {
    curPodSet := sets.NewString(curPods...)
    var removePods []string
    for _, oldPod := range oldPods {
        if !curPodSet.Has(oldPod) {
            removedPods = append(removedPods, oldPod)
        }
    }
    return removedPods
}

K8s specific

Implement controller properly

Controllers are control loops that watch the state of your cluster, then make or request changes where needed. Each controller tries to move the current cluster state closer to the desired state.

A controller tracks at least one Kubernetes resource type. It usually consists of an informer, a lister, resource event handlers, a workqueue and workers.

An informer keeps its cache in sync with kube-apiserver and pops objects when there are changes.

A lister provides methods to list/get objects from the informer's store.

Resource event handlers are the callback functions which will be called by the Informer when it wants to deliver an object to your controller. The typical pattern to write these functions is to obtain the dispatched object’s key and enqueue that key in a work queue for further processing. Event Handlers are executed sequentially.

Workqueue decouples delivery of an object from its processing. Before an item is handled, multiple deliveries of the item lead to only one processing. Besides, it guarantees that multiple workers will not end up processing the same object at the same time.

Worker is the function that you create to process items from the work queue. There can be multiple workers running in parallel. Workqueue guarantees they will not process the same object at the same time so they have less race conditions to consider. A work typically use lister to retrieve the object corresponding to the key.

Use Indexer properly

cache.Indexer is a generic thread-safe object storage and processing interface with multiple indices. It takes O(1) time complexity to get items whose non-key fields match the provided value if the field is indexed.

You must not modify anything returned by Get or List as it will break the indexing feature in addition to not being thread safe. For example, a pointer inserted in the store through Add will be returned as is by Get. Multiple clients might invoke Get on the same key and modify the pointer in a non-thread-safe way. Also note that modifying objects stored by the indexers (if any) will not automatically lead to a re-index.

This applies to various K8s Lister (e.g. NamespaceLister, PodLister) as they are built on Indexer.

// UID indexing function
func uidIndexFunc(obj interface{}) ([]string, error) {
    meta, err := meta.Accessor(obj)
    if err != nil {
        return []string{""}, fmt.Errorf("object has no meta: %v", err)
    }
    return []string{string(meta.GetUID())}, nil
}
// Status indexing function
func statusIndexFunc(obj interface{}) ([]string, error) {
    return []string{string(obj.(*Pod).GetStatus())}, nil
}
// Construct an indexer.
indexer := cache.NewIndexer(cache.MetaNamespaceKeyFunc, cache.Indexers{
    cache.NamespaceIndex: cache.MetaNamespaceIndexFunc,
    uidIndex: uidIndexFunc,
    statusIndex: statusIndexFunc,
})

runningPods, _ := indexer.ByIndex(statusIndex, "Running")

for _, pod := range runningPods {
    // Wrong code
    pod.(*Pod).Status = "Success"

    // Correct code
    podToUpdate := pod.(*.Pod).DeepCopy()
    podToUpdate.Status = "Success"
    indexer.Update(podToUpdate)
}

Commit Message

Follow commit message convention

  • Keep the subject line as short as possible, typically under 50 characters, which is not a hard limit but any subject line longer than 72 characters will be truncated by Github.

  • Wrap the body at ~72 characters (not a hard limit, 76 characters and 79 characters are often recommended too) to make them look nice when viewing git log. This doesn't apply to special cases like long links, and table-style outputs.

  • Use the body to explain what, why and how.

  • Link the issue with known Github keywords. For example, Use Fixes #100, Closes #100 when the commit can resolve the issue completely, then merging the pull request will close the referenced issue automatically. To link an issue without closing it, use a different keyword like For #100.

A good example is as below:

Improve install_cni_chaining to support updates to CNI conf file

The script is in charge of overwriting the cloud-specific CNI conf file
(e.g., 10-aws.conf for EKS).
However, the script is currently run as an initContainer, and does not
account for the possibility that the CNI conf file may be modified again
by the cloud provider at a later time, hence discarding the changes
made by the script.
For example, restarting aws-node on EKS will cause the 10-aws.conf file
to be overwritten with the default configuration, and Antrea will no
longer be involved in Pod networking configuration. For the user,
everything may appear to work from a connectivity standpoint, but
NetworkPolicies will not be enforced!

To avoid this issue, we run install_cni_chaining in a "normal"
container, and leverage inotify to monitor the CNI conf file. Every time
another process writes to the file, we process it one more time and
update it again if necessary.

This solution is not perfect. I think that there is a small possibility
of race conditions, but they remain very unlikely. One example is this
sequence of events:
1. aws-node overwrites the CNI conf file (because of a restart?)
2. a new Pod is created on the Node, the Antrea CNI is not used
3. install_cni_chaining updates the CNI conf file and adds Antrea to the
   chain

Avoiding this race would require some major changes (e.g., to
antrea-eks-node-init). Because changes to the CNI conf file are *very*
infrequent, I think this is acceptable.

This solution is loosely based on the linkerd CNI installation script:
https://github.com/linkerd/linkerd2/blob/main/cni-plugin/deployment/scripts/install-cni.sh

Fixes #3974

Signed-off-by: Antonin Bas <abas@vmware.com>

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