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Update docs and .gitignore for the new screenshots folder.
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NagyD committed May 5, 2018
1 parent a773430 commit bc4a78e
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1 change: 1 addition & 0 deletions .gitignore
Expand Up @@ -75,6 +75,7 @@ src/SDLPoP.desktop

# Screenshot saved from the game
screenshot.png
screenshots/

# Configuration file generated by the in-game settings menu
*.cfg
1 change: 1 addition & 0 deletions doc/ChangeLog.txt
Expand Up @@ -517,3 +517,4 @@ FIXED: Support 8-bpp images in DAT files. For example the Pyramid mod contains s
FIXED: Improved map-making on levels with broken room links: If a room is mapped to an already used place, then put it to the bottom of the map.
DONE: Load custom options from DOS PRINCE.EXE files.
DONE: Added a hotkey to display SDL versions. (Ctrl-C)
DONE: Save screenshots and maps into a separate folder and add numbers to the filenames.
8 changes: 4 additions & 4 deletions doc/Readme.txt
Expand Up @@ -103,7 +103,7 @@ A:
* --version, -v -- Display SDLPoP version and quit.
* --help, -h, -? -- Display help and quit. (Currently it only points to this Readme...)
* seed=number -- Set initial random seed, for testing.
* --screenshot -- Must be used with megahit and a level number. When the level starts, a screenshot is saved to screenshot.png and the game quits.
* --screenshot -- Must be used with megahit and a level number. When the level starts, a screenshot is saved to the screenshots folder and the game quits.
* --screenshot-level -- Similar to the above, except the whole level is screenshotted, thus creating a level map.
* --screenshot-level-extras -- Similar to the above, except lots of additional info is displayed on the picture.
You can find the meaning of each symbol in Map_Symbols.txt.
Expand Down Expand Up @@ -149,7 +149,7 @@ Controlling the game:
* Alt-Enter: toggle fullscreen
* F6: quicksave
* F9: quickload
* F12: Save a screenshot to screenshot.png.
* F12: Save a screenshot to the screenshots folder.
* Backspace: display in-game menu

Viewing or recording replays:
Expand All @@ -175,8 +175,8 @@ Cheats:
* Shift-B: toggle hiding of non-animated objects
* Shift-S: Restore lost hit-point. (Like a small red potion.)
* Shift-T: Give more hit-points. (Like a big red potion.)
* Shift+F12: Save a screenshot of the whole level to screenshot.png, thus creating a level map.
* Ctrl+Shift+F12: Save a screenshot of the whole level with extras to screenshot.png.
* Shift+F12: Save a screenshot of the whole level to the screenshots folder, thus creating a level map.
* Ctrl+Shift+F12: Save a screenshot of the whole level with extras to the screenshots folder.
You can find the meaning of each symbol in Map_Symbols.txt.

Debug cheats:
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