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Ray tracing shaders prep #1737

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Draft note: this was done quickly, I will refine later. It seems to be missing the storage classes

This is a small subsection of #1350 which starts adding support for raytracing shaders to fit in an eventual raytracing pipeline.

It refactors entry point to later support raytracing class of models.
It also adds the device requirements for storage classes associated with raytracing.

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} else {
if let ExecutionModel::Kernel = *execution {
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match execution instead of many ifs would be clearer IMO.

@Eliah-Lakhin Eliah-Lakhin added the PR: Work in progress PR is not ready for final review yet label Oct 26, 2021
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