Each object contains a different section of the critical report according to the table of contents, and 3D object’s visual is an overarching motif derived from the content of the text itself. Alongside each folder are a series of images that accompany the text, labeled accordingly.
Rendering the critical report in this way enables a non-linear way of reading. Embedding text into this format is a type of encryption of dissemination. I chose this process as I often worked with Blender (an open-source 3D program) throughout the unit, aspects of the model, both visually and form-ally. I am conveying the idea of modification and fabrication. The text is embedded within the .XML format. of the 3D object, which is accessible through any text editor, such as VS Code. I recommend using TextEdit on Mac, or Notepad on Windows.
Spacing text on an .XML file was a design challenge as I had to consider the various screen sizes that the text can be accommodated. For easier reading, I have added ASCII art decorative dividers to separate headings and chunks of text using .XML format commenting, which is text placed between a (<, !, --,) and (--, >). Credits (not) all 3D models from the VG Model Resource (https://www.models-resource.com/)!
Instructions (on a Mac);
- Download the file by selecting Code -> Download ZIP
- Unzip the file, and drag metareal-main onto your desktop
- Open
metareal-main
->KhalishaTambunan_CriticalReport_metareal
- To open the first part of the critical report, open
1 Preliminary
->metareal
, openmetareal.dae
on TextEdit or VS Code - To view the rest of the texts and objects, follow the same premise, only go back to
KhalishaTambunan_CriticalReport_metareal
root directory to view the rest - Folders named
_Images
contain objects that situate the texts' content - To view the object, press Spacebar, or open via Preview
- Click and drag around the 3D object to look around. On a trackpad you can zoom in with 2 fingers