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Trading #1863
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(by nasenbaer) |
(by sirver) |
(by wl-zocker) |
(by sirver) However, to represent the traded wares in game, it would be beneficial to merge the tribes. Otherwise, everything will be very convoluted and error prone code wise. |
(by sirver) |
(by tiborb95)
I think we would need a currency and clearing systems - yes, it sounds strange, but my idea is:
Trading post would have something like "portdock", where the trader of the other tribe drops the fetched ware. Or rather is should immediately be transported into warehouse. Each trader would only carry ware from own trading post, so not taking another ware back, this would be the task for the other trader. So production program for trader could look like
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(by tiborb95) |
(by ypopezios)
And then the system could automatically match the exchange of wares of multiple types in a single trading action whenever a carrier/trader is available for a transfer. Could also present the current lower values in the global economy, for the user to decide if he wants to match any of them. |
(by gunchleoc) |
(by ypopezios) |
Assigned to Nordfriese |
It'd be neat to implement a trading system. Here's a suggestion.
Add a new building (or extend the warehouse) called TRADINGPOST. Player A builds a TRADINGPOST next to player B; player B builds a TRADINGPOST next to player A. Provided this, then Player A can click on, say, wood and offer 10 wood for 1 gold. Player B can accept or modify the offer. Once a "deal" has been brokered, player A carriers will carry 10 wood to Player B's TRADING POST and player B carriers will carry 1 gold to Player A's trading post.
I'd imagine trading would continue even if player A and player B fight each other. Either player can unilaterally break off a trade.
Motivation. Trading would add some new dynamics, to be sure. I can imagine a situation where one play is flush with some resource but lacks some other resource. A player might even broker a good enough deal for, e.g., iron, that he would no longer need to support farms/food production. Another case would be with an emergency: player C attacks and player A needs helmets and soliderly equipment fast, so he brokers a deal with player B to deliver these, presumably at a good rate for player B. With ships, this also would be pretty exciting.
Imported from Launchpad using lp2gh.
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