Skip to content

x5702/PhysX

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NVIDIA PhysX

Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of NVIDIA CORPORATION nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Introduction

Welcome to the NVIDIA PhysX source code repository.

This repository contains source releases of the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse.

O3DE Fork

This fork is mantained by the O3DE community and governed by the Special Interest Group for Simulation (SIG Simulation). You can ask any questions in the O3DE #sig-simulation Discord Channel.

The main purpose of this fork is the addition of the following platforms to NVIDIA PhysX:

Please see instructions specific to each of the platforms in the respective subfolder under physx/documentation/platformreadme.

Only Pull Requests related to the new platforms will be taken, for any other contributions please submit them to the NVIDA fork.

More details about the creation of this fork can be found in this discussion.

Documentation

The user guide and API documentation are available on GitHub Pages. Please create an Issue if you find a documentation issue.

Instructions

Please see instructions specific to each of the libraries in the respective subfolder.

Support

  • Please use GitHub Discussions for questions and comments.
  • GitHub Issues should only be used for bug reports or documentation issues.
  • You can also ask questions in the NVIDIA Omniverse #physics Discord Channel.

About

NVIDIA PhysX SDK

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 85.4%
  • C 11.6%
  • CMake 1.9%
  • HLSL 0.4%
  • PowerShell 0.2%
  • Python 0.2%
  • Other 0.3%