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Android: Added solution file and Hello World project with BASS native…
… libraries for Android. Also, all the namespaces have been fixed by ReSharper on all projects. This is why a lot of files are included in this check-in. Related to issue #406. git-svn-id: http://hamster-svn/svn/repos/base@682 765c1f7c-9fb8-954f-9ff8-dd0915cb3117
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Jan 21, 2013
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with you package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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MPfm/branches/current/MPfm.Android/Classes/Activities/MainActivity.cs
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using System; | ||
using Android.App; | ||
using Android.Widget; | ||
using Android.OS; | ||
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namespace MPfm.Android | ||
{ | ||
[Activity(Label = "MPfm.Android", MainLauncher = true, Icon = "@drawable/icon")] | ||
public class MainActivity : Activity | ||
{ | ||
int count = 1; | ||
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protected override void OnCreate(Bundle bundle) | ||
{ | ||
base.OnCreate(bundle); | ||
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// Set our view from the "main" layout resource | ||
SetContentView(Resource.Layout.Main); | ||
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// Get our button from the layout resource, | ||
// and attach an event to it | ||
Button button = FindViewById<Button>(Resource.Id.MyButton); | ||
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button.Click += delegate { button.Text = string.Format("{0} clicks!", count++); }; | ||
} | ||
} | ||
} | ||
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using System; | ||
using Android.App; | ||
using Android.Runtime; | ||
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namespace MPfm.Android.Classes | ||
{ | ||
[Application (Name="my.App", Debuggable=true, Label="MPfm: Music Player for Musicians")] | ||
public class MPfmApplication : Application | ||
{ | ||
public MPfmApplication(IntPtr javaReference, JniHandleOwnership transfer) | ||
: base(javaReference, transfer) | ||
{ | ||
} | ||
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public override void OnCreate() | ||
{ | ||
base.OnCreate(); | ||
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//Bootstrapper.GetContainer(); | ||
} | ||
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public override void OnLowMemory() | ||
{ | ||
base.OnLowMemory(); | ||
} | ||
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public override void OnTerminate() | ||
{ | ||
base.OnTerminate(); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{3B7ACEA3-D637-4BE4-A09E-8FF9A878600E}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>MPfm.Android</RootNamespace> | ||
<AssemblyName>MPfm.Android</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<AndroidApplication>true</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile> | ||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> | ||
<TargetFrameworkVersion>v4.1</TargetFrameworkVersion> | ||
<AndroidSupportedAbis>armeabi%3barmeabi-v7a%3bx86</AndroidSupportedAbis> | ||
<AndroidStoreUncompressedFileExtensions /> | ||
<MandroidI18n /> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> | ||
<AndroidLinkMode>SdkOnly</AndroidLinkMode> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="mscorlib" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="taglib-sharp, Version=2.0.4.0, Culture=neutral, PublicKeyToken=db62eba44689b5b0, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\MPfm.Sound\Lib\Android\taglib-sharp.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Classes\Activities\MainActivity.cs" /> | ||
<Compile Include="Classes\Application.cs" /> | ||
<Compile Include="Resources\Resource.Designer.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbass.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbassflac.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbassmix.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbasswv.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbass_aac.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbass_alac.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbass_ape.so" /> | ||
<AndroidNativeLibrary Include="Lib\armeabi-v7a\libbass_fx.so" /> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\Layout\Main.axml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\Values\Strings.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\Drawable\Icon.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\MPfm.Core\MPfm.Core.Android.csproj"> | ||
<Project>{d536fde5-989e-4979-9b39-63621ae4a205}</Project> | ||
<Name>MPfm.Core.Android</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\MPfm.Library\MPfm.Library.Android.csproj"> | ||
<Project>{2a62d229-d7fc-41da-b676-bb1371659bfb}</Project> | ||
<Name>MPfm.Library.Android</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\MPfm.Player\MPfm.Player.Android.csproj"> | ||
<Project>{feb7497c-784c-4380-874f-46fd93c82ba1}</Project> | ||
<Name>MPfm.Player.Android</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\MPfm.Sound\MPfm.Sound.Android.csproj"> | ||
<Project>{d92f718e-9a24-4b8b-9e40-77f93cf89eae}</Project> | ||
<Name>MPfm.Sound.Android</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Properties\AndroidManifest.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Folder Include="Lib\armeabi\" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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MPfm/branches/current/MPfm.Android/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="internalOnly"> | ||
<uses-sdk android:targetSdkVersion="17" /> | ||
<application android:label="MPfm: Music Player for Musicians"> | ||
</application> | ||
</manifest> |
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MPfm/branches/current/MPfm.Android/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("MPfm.Android")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("MPfm.Android")] | ||
[assembly: AssemblyCopyright("Copyright © 2013")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("a557ce8c-9dbe-4b93-8fc4-95ffc126cf14")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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// Add some common permissions, these can be removed if not needed | ||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)] | ||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] |
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MPfm/branches/current/MPfm.Android/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (Main.xml), | ||
an internationalization string table (Strings.xml) and some icons (drawable/Icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
Drawable/ | ||
Icon.png | ||
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Layout/ | ||
Main.axml | ||
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Values/ | ||
Strings.xml | ||
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In order to get the build system to recognize Android resources, the build action should be set | ||
to "AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called | ||
"Resource" that contains the tokens for each one of the resources included. For example, | ||
for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class Drawable { | ||
public const int Icon = 0x123; | ||
} | ||
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public class Layout { | ||
public const int Main = 0x456; | ||
} | ||
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public class String { | ||
public const int FirstString = 0xabc; | ||
public const int SecondString = 0xbcd; | ||
} | ||
} | ||
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You would then use Resource.Drawable.Icon to reference the Drawable/Icon.png file, or | ||
Resource.Layout.Main to reference the Layout/Main.axml file, or Resource.String.FirstString | ||
to reference the first string in the dictionary file Values/Strings.xml. |
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MPfm/branches/current/MPfm.Android/Resources/Layout/Main.axml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:orientation="vertical" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
> | ||
<Button | ||
android:id="@+id/MyButton" | ||
android:layout_width="fill_parent" | ||
android:layout_height="wrap_content" | ||
android:text="@string/Hello" | ||
/> | ||
</LinearLayout> |
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MPfm/branches/current/MPfm.Android/Resources/Resource.Designer.cs
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