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MHW_CTC_Template

Binary Template for the 010 Editor that allows for jigglebone physics editing in Monster Hunter: World

This template was created by Karbon, my limitless thanks goes to them!


This file requires the 010 Editor found here: https://www.sweetscape.com/010editor/

To use it, follow these steps:

  1. Open up the 010 Editor, go to the upper toolbar, and pick "Templates > View Installed Templates"
  2. Press the Add button and locate the "CTC_Template.bt".
  3. Once added, hit OK to return to the software.
  4. Now that the template is saved, any time you open a .ctc file of your choosing and press F5, you can select the CTC_Template option.
  5. The hex window should now be colored and a result window pops up to allow modification.

Have fun!


ICEBORNE UPDATE:

  • Template now reads updated bones properly (they added a 16 byte line to the end of all bones and changed the 5th byte in the header)
  • Color coded important parts of bones.
  • Added section on bones for their collision radius.

TO FIX YOUR OLD CTC FOR ICEBORNE, USE KEEGARS' AUTOMATED PATCHER FOUND HERE: https://github.com/keegars/CTC-Fixer

Thank you to Ice for finding the new hex!

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Binary Template for the 010 Editor that allows for jigglebone physics editing in Monster Hunter: World

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