Binary Template for the 010 Editor that allows for jigglebone physics editing in Monster Hunter: World
This template was created by Karbon, my limitless thanks goes to them!
This file requires the 010 Editor found here: https://www.sweetscape.com/010editor/
To use it, follow these steps:
- Open up the 010 Editor, go to the upper toolbar, and pick "Templates > View Installed Templates"
- Press the Add button and locate the "CTC_Template.bt".
- Once added, hit OK to return to the software.
- Now that the template is saved, any time you open a .ctc file of your choosing and press F5, you can select the CTC_Template option.
- The hex window should now be colored and a result window pops up to allow modification.
Have fun!
ICEBORNE UPDATE:
- Template now reads updated bones properly (they added a 16 byte line to the end of all bones and changed the 5th byte in the header)
- Color coded important parts of bones.
- Added section on bones for their collision radius.
TO FIX YOUR OLD CTC FOR ICEBORNE, USE KEEGARS' AUTOMATED PATCHER FOUND HERE: https://github.com/keegars/CTC-Fixer
Thank you to Ice for finding the new hex!