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Add Nova to the pack
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BGMP committed Dec 13, 2022
1 parent 6259d13 commit 910b8a4
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47 changes: 47 additions & 0 deletions cars/supernova/[readme].txt
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Car information
================================================================
Car name: Nova
Car Type: Conversion
Top speed: 77 kph
Rating/Class: 5 (Super Pro)
Installed folder: ...\cars\supernova
Description:

Nova is a car for the new Super Pro class.

The body mesh was found by MightyCucumber at TurboSquid.

Mighty did the base params, I did the paintjobs. Parameter adjustments done by Saffron.

Nova comes in 16 different color combinations: Standard, Azure, Baby, Black, Black-White,
Blue, Grey, Kiwi, Organge, Pink, Purple, Red, Silver, White, White-Black and Yellow.

Have fun!


Author Information
================================================================
Conversion: MightyCucumber
Textures: Kiwi
Parameters: MightyCucumber, Saffron


Construction
================================================================
Base model: Unknown (TurboSquid)
Editor(s) used: Notepad++, Blender (with ReVolt-Plugin from Marv), PhotoImpact12


Additional Credits
================================================================
+ Thanks to LivingWithGames for fixing the wheels on all skins
+ Thanks to the guys at the RVIO community in Discord (#cars) for your help and suggestions!


Copyright / Permissions
================================================================
Please do not change any parts of this car without asking, as long it's not for your personal use.
You can reuse any parts of this car for your own car, as long you mention the
original creators accordingly.

Version 1.4 from May 18th, 2022
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332 changes: 332 additions & 0 deletions cars/supernova/parameters.txt
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{

;============================================================
;============================================================
; Nova
;============================================================
;============================================================
Name "Nova"


;====================
; Model Filenames
;====================

MODEL 0 "cars\supernova\body.prm"
MODEL 1 "cars\supernova\wheell.prm"
MODEL 2 "cars\supernova\wheelr.prm"
MODEL 3 "NONE"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\supernova\car.bmp"
;)TCARBOX "cars\supernova\carbox.bmp"
COLL "cars\supernova\hull.hul"
;)TSHADOW "cars\supernova\shadow.bmp"
;)SHADOWINDEX -1
;)SHADOWTABLE -78 78 77 -69 -15 ; Left, right, front, back, height (relative to model center)
EnvRGB 200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime TRUE
Selectable TRUE
;)CPUSelectable TRUE
;)Statistics TRUE
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 5 ; Skill level (rookie, amateur, ...)
TopEnd 4096.739258 ; Actual top speed (mph) for frontend bars
Acc 4.886250 ; Acceleration rating (empirical)
Weight 2.000000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 47.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 3.000000 0.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset

;====================
; Car Body details
;====================

BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 2.000000
Inertia 1200.000000 0.000000 0.000000
0.000000 2050.000000 0.000000
0.000000 0.000000 650.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -23.500000 -8.500000 45.000000
Offset2 0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.300000
EngineRatio 28000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 11.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.014000
StaticFriction 1.820000
KineticFriction 1.770000
} ; End Wheel

WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 23.500000 -8.500000 45.000000
Offset2 0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.300000
EngineRatio 28000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 11.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.014000
StaticFriction 1.820000
KineticFriction 1.770000
} ; End Wheel

WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -24.500000 -8.500000 -37.000000
Offset2 0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 28000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 12.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.014000
StaticFriction 1.820000
KineticFriction 1.770000
} ; End Wheel

WHEEL 3 { ; Start Wheel
ModelNum 2
Offset1 24.500000 -8.500000 -37.000000
Offset2 0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 28000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 12.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.014000
StaticFriction 1.820000
KineticFriction 1.770000
} ; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 900.000000
Damping 13.000000
Restitution -0.750000
} ; End Spring

SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 900.000000
Damping 13.000000
Restitution -0.750000
} ; End Spring

SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 900.000000
Damping 13.000000
Restitution -0.750000
} ; End Spring

SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 900.000000
Damping 13.000000
Restitution -0.750000
} ; End Spring


;====================
; Car Pin details
;====================

PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin


;====================
; Car axle details
;====================

AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle


;====================
; Car spinner details
;====================

SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner


;====================
; Car Aerial details
;====================

AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -16.000000 -18.000000 -42.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial


;====================
; Car AI details
;====================

AI { ;Start AI
UnderThresh 1350.031982
UnderRange 3142.029785
UnderFront 516.060730
UnderRear 757.270996
UnderMax 0.950000
OverThresh 100.000000
OverRange 1942.411621
OverMax 0.571711
OverAccThresh 713.936035
OverAccRange 1033.509277
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI

}

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