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Update Rookie category to Season 2024-A (#14)
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- OUT: Iso-77A, Kanberra Kruiser, Bed Bug, El Gekko, Hot Spot, Gunior, Super Wheat, HSF-1.
- IN: Cheat Code Central, Mr Bedtime, Beeble, Turbo Katto, Toon Zoom.
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EstebanMz committed May 1, 2024
1 parent 314ebae commit 951e1b5
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359 changes: 359 additions & 0 deletions cars/beeble/parameters.txt
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{

;============================================================
;============================================================
; Beeble
;============================================================
;============================================================
Name "Beeble"


;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 1 ; Obtain method
Rating 0 ; Skill level (rookie, amateur, ...)
TopEnd 2892.497803 ; Actual top speed (mph) for frontend bars
Acc 6.075897 ; Acceleration rating (empirical)
Weight 1.200000 ; Scaled weight (for frontend bars)
Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)

;====================
; Model Filenames
;====================

MODEL 0 "cars/beeble/body.prm"
MODEL 1 "cars/beeble/wheell.prm"
MODEL 2 "cars/beeble/wheelr.prm"
MODEL 3 "NONE"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars/beeble/axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/beeble/hull.hul"
TPAGE "cars/beeble/car.bmp"
;)TCARBOX "cars/beeble/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/beeble/shadow.bmp" ; Shadow texture
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -67.900002 67.900002 74.800003 -61.099998 -16.100000 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "NONE"
;)SFXSERVO "NONE"
;)SFXHONK "NONE"
EnvRGB 236 155 0

;====================
; Handling related stuff
;====================

SteerRate 4.200000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 5.800000 ; Rate at which Engine voltage approaches set value
TopSpeed 32.800000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 2.000000 7.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated)
;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks
;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect

;====================
; Camera details
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)} ; End Camera

;====================
; Car Body details
;====================

BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0.000000 0.000000 0.000000
Mass 1.200000
Inertia 1110.000000 0.000000 0.000000
0.000000 1060.000000 0.000000
0.000000 0.000000 850.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air resistance
AngRes 0.001000 ; Angular air resistance
ResMod 20.000000 ; AngRes scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -36.000000 -8.000000 32.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered false
IsTurnable false
SteerRatio 0.500000
EngineRatio 10000.000000
Radius 13.500000
Mass 0.200000
Gravity 2000.000000
MaxPos 9.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.030000
Grip 0.019000
StaticFriction 1.970000
KineticFriction 1.870000
} ; End Wheel

WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 36.000000 -8.000000 32.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered false
IsTurnable false
SteerRatio 0.500000
EngineRatio 10000.000000
Radius 13.500000
Mass 0.200000
Gravity 2000.000000
MaxPos 9.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.030000
Grip 0.019000
StaticFriction 1.970000
KineticFriction 1.870000
} ; End Wheel

WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -36.000000 -8.000000 -23.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio 0.280000
EngineRatio 20500.000000
Radius 13.500000
Mass 0.200000
Gravity 2000.000000
MaxPos 9.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.036000
Grip 0.019000
StaticFriction 1.970000
KineticFriction 1.870000
} ; End Wheel

WHEEL 3 { ; Start Wheel
ModelNum 2
Offset1 36.000000 -8.000000 -23.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio 0.280000
EngineRatio 20500.000000
Radius 13.500000
Mass 0.200000
Gravity 2000.000000
MaxPos 9.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.036000
Grip 0.019000
StaticFriction 1.970000
KineticFriction 1.870000
} ; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 480.000000
Damping 6.000000
Restitution -0.800000
} ; End Spring

SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 480.000000
Damping 6.000000
Restitution -0.800000
} ; End Spring

SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 480.000000
Damping 6.000000
Restitution -0.800000
} ; End Spring

SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 480.000000
Damping 6.000000
Restitution -0.800000
} ; End Spring


;====================
; Car Pin details
;====================

PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin


;====================
; Car axle details
;====================

AXLE 0 { ; Start Axle
ModelNum 9
Offset 0.000000 -14.000000 32.000000
Length 20.000000
} ; End axle

AXLE 1 { ; Start Axle
ModelNum 9
Offset 0.000000 -14.000000 32.000000
Length 18.000000
} ; End axle

AXLE 2 { ; Start Axle
ModelNum 9
Offset 0.000000 -14.000000 -23.000000
Length 18.000000
} ; End axle

AXLE 3 { ; Start Axle
ModelNum 9
Offset 0.000000 -14.000000 -23.000000
Length 18.000000
} ; End axle


;====================
; Car spinner details
;====================

SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans 0.000000 3.000000 6.000000 ; Translation max
;)TransVel 0.001000 ; Velocity factor
} ; End Spinner


;====================
; Car Aerial details
;====================

AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -19.000000 -23.000000 -15.000000
Direction 0.000000 -1.000000 0.000000
Length 30.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial


;====================
; Car AI details
;====================

AI { ; Start AI
UnderThresh 150.000000
UnderRange 1415.486572
UnderFront 372.000000
UnderRear 335.000000
UnderMax 0.950000
OverThresh 2833.246826
OverRange 1391.000000
OverMax 0.360000
OverAccThresh 10.000000
OverAccRange 400.000000
PickupBias 29490
BlockBias 16383
OvertakeBias 16383
Suspension 22936
Aggression 0
} ; End AI

}

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