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BGMP committed Jan 13, 2022
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357 changes: 357 additions & 0 deletions cars/abomina10/parameters.txt
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{

;============================================================
;============================================================
; Bendor
;============================================================
;============================================================
Name "Abomin8r"


;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 4 ; Skill level (rookie, amateur, ...)
TopEnd 3652.616385 ; Acceleration rating (empirical)
Acc 5.686372 ; Acceleration rating (empirical)
Weight 2.500000 ; Scaled weight (for frontend bars)
Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)

;====================
; Model Filenames
;====================

MODEL 0 "cars/abomina10/body.prm"
MODEL 1 "cars/abomina10/wheel.prm"
MODEL 2 "NONE"
MODEL 3 "NONE"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/abomina10/hull.hul"
TPAGE "cars/abomina10/car.bmp"
;)TCARBOX "cars/abomina10/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/abomina10/shadow.bmp" ; Shadow texture
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -84.000000 84.000000 72.000000 -74.000000 -3.000000 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "NONE"
;)SFXSERVO "NONE"
;)SFXHONK "NONE"
EnvRGB 100 100 150

;====================
; Handling related stuff
;====================

SteerRate 7.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.800000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 43.300000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 0.000000 1.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect

;====================
; Camera details
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)} ; End Camera

;====================
; Car Body details
;====================

BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0.000000 0.000000 0.000000
Mass 2.500000
Inertia 1200.000000 0.000000 0.000000
0.000000 2300.000000 0.000000
0.000000 0.000000 1200.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air resistance
AngRes 0.001500 ; Angular air resistance
ResMod 20.000000 ; AngRes scale when in air
Grip 0.800000 ; Converts downforce to friction value
StaticFriction 1.000000
KineticFriction 0.500000
} ; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 0.000000 -4.000000 29.000000
Offset2 -25.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.15000
EngineRatio 22000.000000
Radius 10.000000
Mass 0.100000
Gravity 1000.000000
MaxPos 4.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.012000
StaticFriction 2.000000
KineticFriction 2.000000
} ; End Wheel

WHEEL 1 { ; Start Wheel
ModelNum 1
Offset1 0.000000 -4.000000 5.000000
Offset2 25.000000 0.000000 24.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.15000
EngineRatio 22000.000000
Radius 10.000000
Mass 0.100000
Gravity 1000.000000
MaxPos 4.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.012000
StaticFriction 2.000000
KineticFriction 2.000000
} ; End Wheel

WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 0.000000 -4.000000 -42.000000
Offset2 -25.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 0.070000
EngineRatio 22000.000000
Radius 10.000000
Mass 0.100000
Gravity 1000.000000
MaxPos 4.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.012000
StaticFriction 2.300000
KineticFriction 2.050000
} ; End Wheel

WHEEL 3 { ; Start Wheel
ModelNum 1
Offset1 0.000000 -4.000000 -18.000000
Offset2 25.000000 0.000000 -24.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 0.070000
EngineRatio 22000.000000
Radius 10.000000
Mass 0.100000
Gravity 1000.000000
MaxPos 4.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.012000
StaticFriction 2.300000
KineticFriction 2.050000
} ; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 600.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 600.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 600.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring

SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 600.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring


;====================
; Car Pin details
;====================

PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin


;====================
; Car axle details
;====================

AXLE 0 { ; Start Axle
ModelNum 9
Offset 0.000000 -11.000000 37.000000
Length 23.000000
} ; End axle

AXLE 1 { ; Start Axle
ModelNum 9
Offset 0.000000 -11.000000 37.000000
Length 23.000000
} ; End axle

AXLE 2 { ; Start Axle
ModelNum 9
Offset 0.000000 -12.000000 -38.000000
Length 23.000000
} ; End axle

AXLE 3 { ; Start Axle
ModelNum 9
Offset 0.000000 -12.000000 -38.000000
Length 23.000000
} ; End axle


;====================
; Car spinner details
;====================

SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans 0.000000 3.000000 6.000000 ; Translation max
;)TransVel 0.001000 ; Velocity factor
} ; End Spinner


;====================
; Car Aerial details
;====================

AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -0.000000 -18.000000 -52.000000
Direction 0.000000 -1.000000 0.000000
Length 21.000000
Stiffness 3000.000000
Damping 10.100000
} ; End Aerial


;====================
; Car AI details
;====================

AI { ; Start AI
UnderThresh 638.890015
UnderRange 3756.860107
UnderFront 504.429993
UnderRear 880.760010
UnderMax 0.950000
OverThresh 100.000000
OverRange 1167.560059
OverMax 1.000000
OverAccThresh 10.000000
OverAccRange 400.000000
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI

}

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made by BloodBTF, April 2021

Car: Abomin8r
Class: Glow
Rating: Pro
Trans: 4WD
Top Speed: 40MPH
Accel: great
Handling: decent
Mass: 2.5kg

When boasting a sleek body, powerful nitro guzzling engine, great acceleration, and 8 wheel drive, and the mass of a monster truck, who says you need to sacrifice strength for speed? That being said, having 4 more wheels than the rest of your rivals has its downsides. You will have trouble taking sharp turns at low speeds, and getting air is another thing to look out for, as you can get easly get shaken and lose control when landing, if not careful.

tools used: RVGL, Blender, GIMP

Fun fact: this car was inspired by the Nikko Porsche 956, with the main gimmick being inspired by a video titled "Cursed Gran Turismo Images"

you have my permission to do whatever you want with this car, as long as it abides by the following rules:
1. you must credit all appropriate authors
2. you may not use this work for commercial purposes
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