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cars updated to latest revisions
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Y100XTT committed Aug 17, 2022
1 parent a6daabd commit be450f2
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Showing 6 changed files with 404 additions and 386 deletions.
10 changes: 5 additions & 5 deletions cars/breaker/parameters.txt
Original file line number Diff line number Diff line change
Expand Up @@ -81,13 +81,13 @@ Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecate
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)HoodOffset 0.000000 -40.000000 -10.000000 ; Offset from model center
;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 -42.000000 25.000000
;)RearLook 0.030000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera

;====================
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18 changes: 11 additions & 7 deletions cars/bullet/parameters.txt
Original file line number Diff line number Diff line change
Expand Up @@ -80,14 +80,18 @@ Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecate
; Camera details
;====================

;====================
; Camera details
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)HoodOffset 0.000000 -50.000000 -25.000000 ; Offset from model center
;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 -50.000000 10.000000
;)RearLook 0.030000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera

;====================
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14 changes: 7 additions & 7 deletions cars/extoo20/parameters.txt
Original file line number Diff line number Diff line change
Expand Up @@ -79,13 +79,13 @@ Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)HoodOffset 0.000000 -60.000000 -25.000000 ; Offset from model center
;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 -60.000000 10.000000
;)RearLook 0.030000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera

;====================
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18 changes: 11 additions & 7 deletions cars/meanstreak/parameters.txt
Original file line number Diff line number Diff line change
Expand Up @@ -78,14 +78,18 @@ Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
; Camera details
;====================

;====================
; Camera details
;====================

;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)HoodOffset 0.000000 -60.000000 -35.000000 ; Offset from model center
;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 -60.000000 35.000000
;)RearLook 0.030000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera

;====================
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