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Update Midseason 2023 Fix 1
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EstebanMz authored and BGMP committed Mar 15, 2023
1 parent 2e2b64f commit acd8f10
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19 changes: 19 additions & 0 deletions levels/condfumadored/condfumadored.inf
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;--------------------------
;Revolt .INF file structure
;--------------------------

NAME 'Conduciendo Fumado: Redux' ;The name of the level as seen in-game
DIFFICULTY 2 ;Display difficulty
STARTPOS -16105 1200 19020 ;Start position of the car
STARTROT 0.00 ;Start rotation of the car (0 - 1)
FARCLIP 80000 ;Far clipping distance (draw distance)
FOGSTART 75000 ;Fog start (slightly less than FARCLIP)
FOGCOLOR 80 144 192 ;Fog and background color
VERTFOGSTART 0 ;Vertical fog start (as in rooftops)
VERTFOGEND 0 ;Vertical fog end (as in rooftops)
WORLDRGBPER 90 ;RGB percent of original world gouraud
MODELRGBPER 90 ;RGB percent of original model gouraud
INSTANCERGBPER 90 ;RGB percent of original instance gouraud
MIRRORS 0 0.75 0 256 ;Type - mix - intensity start - distance
MP3 'levels\condfumadored\satellite.mp3'
REDBOOK 4 9
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121 changes: 121 additions & 0 deletions levels/condfumadored/properties.txt
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{
MATERIAL {
ID 0 ; Material ID [0 - 63]
Name "RAMP MATERIAL" ; Display name
Color 153 153 153 ; Display color

Skid true ; Skidmarks appear on material
Spark true ; Material emits particles
OutOfBounds false ; Not implemented
Corrugated false ; Material is bumpy
Moves false ; Moves like museum conveyors
Dusty false ; Material emits dust

Roughness 0.90 ; Roughness of the material
Grip 0.80 ; Grip of the material
Hardness 1.00 ; Hardness of the material

DefaultSound -1 ; Sound when driving
SkidSound 6 ; Sound when skidding
ScrapeSound 5 ; Car body scrape [5:Normal]

SkidColor 200 200 200 ; Color of the skidmarks
DustType 1 ; Type of dust
}

MATERIAL {
ID 19 ; Material ID [0 - 63]
Name "LIGHT DIRT" ; Display name
Color 91 66 48 ; Display color

Skid true ; Skidmarks appear on material
Spark true ; Material emits particles
OutOfBounds false ; Not implemented
Corrugated true ; Material is bumpy
Moves false ; Moves like museum conveyors
Dusty true ; Material emits dust

Roughness 0.70 ; Roughness of the material
Grip 0.75 ; Grip of the material
Hardness 0.00 ; Hardness of the material

DefaultSound -1 ; Sound when driving
SkidSound 7 ; Sound when skidding
ScrapeSound 5 ; Car body scrape [5:Normal]

SkidColor 210 180 120 ; Color of the skidmarks
CorrugationType 6 ; Type of bumpiness
DustType 4 ; Type of dust
}

MATERIAL {
ID 20 ; Material ID [0 - 63]
Name "DARK DIRT" ; Display name
Color 66 40 25 ; Display color

Skid true ; Skidmarks appear on material
Spark true ; Material emits particles
OutOfBounds false ; Not implemented
Corrugated true ; Material is bumpy
Moves false ; Moves like museum conveyors
Dusty true ; Material emits dust

Roughness 0.75 ; Roughness of the material
Grip 0.75 ; Grip of the material
Hardness 0.00 ; Hardness of the material

DefaultSound -1 ; Sound when driving
SkidSound 7 ; Sound when skidding
ScrapeSound 5 ; Car body scrape [5:Normal]

SkidColor 180 140 80 ; Color of the skidmarks
CorrugationType 6 ; Type of bumpiness
DustType 4 ; Type of dust
}




CORRUGATION {
ID 6 ; Corrugation ID [0 - 31]
Name "LIGHT DIRT" ; Display name

Amplitude 1.40 ; Amplitude of bumps (strength)
Wavelength 80.00 80.00 ; Frequency of bumps
}

CORRUGATION {
ID 7 ; Corrugation ID [0 - 31]
Name "DARK DIRT" ; Display name

Amplitude 1.40 ; Amplitude of bumps (strength)
Wavelength 80.00 80.00 ; Frequency of bumps
}




DUST {
ID 1
Name "RAMP MATERIAL" ; Replace Dust GRAVEL
SparkType 30
ParticleChance 5
ParticleRandom 0
SmokeType 30
SmokeChance 0.10
SmokeRandom 0.10
}

DUST {
ID 4 ; Dust ID [0 - 31]
Name "DIRT" ; Display name

SparkType 28 ; Particle to emit
ParticleChance 1.00 ; Probability of a particle
ParticleRandom 0.90 ; Probability variance

SmokeType 30 ; Smoke particle to emit
SmokeChance 1.00 ; Probability of a smoke part.
SmokeRandom 0.00 ; Probability variance
}
}
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;--------------------------
;Revolt .INF file structure
;--------------------------

NAME 'Conduciendo Fumado: Redux' ;The name of the level as seen in-game
STARTPOS -15846 1200 22800 ;Start position of the car
STARTROT 0.50 ;Start rotation of the car (0 - 1)
FARCLIP 80000 ;Far clipping distance (draw distance)
FOGSTART 75000 ;Fog start (slightly less than FARCLIP)
FOGCOLOR 80 144 192 ;Fog and background color
VERTFOGSTART 0 ;Vertical fog start (as in rooftops)
VERTFOGEND 0 ;Vertical fog end (as in rooftops)
WORLDRGBPER 45 ;RGB percent of original world gouraud
MODELRGBPER 45 ;RGB percent of original model gouraud
INSTANCERGBPER 45 ;RGB percent of original instance gouraud
MIRRORS 0 0.75 0 256 ;Type - mix - intensity start - distance
MP3 'levels\condfumadored\satellite.mp3'
REDBOOK 4 9
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{
MATERIAL {
ID 0 ; Material ID [0 - 63]
Name "RAMP MATERIAL" ; Display name
Color 153 153 153 ; Display color

Skid true ; Skidmarks appear on material
Spark true ; Material emits particles
OutOfBounds false ; Not implemented
Corrugated false ; Material is bumpy
Moves false ; Moves like museum conveyors
Dusty true ; Material emits dust

Roughness 0.90 ; Roughness of the material
Grip 0.80 ; Grip of the material
Hardness 1.00 ; Hardness of the material

DefaultSound -1 ; Sound when driving
SkidSound 6 ; Sound when skidding
ScrapeSound 5 ; Car body scrape [5:Normal]

SkidColor 200 200 200 ; Color of the skidmarks
DustType 1 ; Type of dust
}

MATERIAL {
ID 19 ; Material ID [0 - 63]
Name "LIGHT DIRT" ; Display name
Color 91 66 48 ; Display color

Skid true ; Skidmarks appear on material
Spark true ; Material emits particles
OutOfBounds false ; Not implemented
Corrugated true ; Material is bumpy
Moves false ; Moves like museum conveyors
Dusty true ; Material emits dust

Roughness 0.60 ; Roughness of the material
Grip 0.65 ; Grip of the material
Hardness 0.00 ; Hardness of the material

DefaultSound -1 ; Sound when driving
SkidSound 7 ; Sound when skidding
ScrapeSound 5 ; Car body scrape [5:Normal]

SkidColor 210 180 120 ; Color of the skidmarks
CorrugationType 6 ; Type of bumpiness
DustType 4 ; Type of dust
}

MATERIAL {
ID 20 ; Material ID [0 - 63]
Name "DARK DIRT" ; Display name
Color 66 40 25 ; Display color

Skid true ; Skidmarks appear on material
Spark true ; Material emits particles
OutOfBounds false ; Not implemented
Corrugated true ; Material is bumpy
Moves false ; Moves like museum conveyors
Dusty true ; Material emits dust

Roughness 0.65 ; Roughness of the material
Grip 0.65 ; Grip of the material
Hardness 0.00 ; Hardness of the material

DefaultSound -1 ; Sound when driving
SkidSound 7 ; Sound when skidding
ScrapeSound 5 ; Car body scrape [5:Normal]

SkidColor 180 140 80 ; Color of the skidmarks
CorrugationType 6 ; Type of bumpiness
DustType 4 ; Type of dust
}




CORRUGATION {
ID 6 ; Corrugation ID [0 - 31]
Name "LIGHT DIRT" ; Display name

Amplitude 1.40 ; Amplitude of bumps (strength)
Wavelength 80.00 80.00 ; Frequency of bumps
}

CORRUGATION {
ID 7 ; Corrugation ID [0 - 31]
Name "DARK DIRT" ; Display name

Amplitude 1.40 ; Amplitude of bumps (strength)
Wavelength 80.00 80.00 ; Frequency of bumps
}




DUST {
ID 1
Name "RAMP MATERIAL" ; Replace Dust GRAVEL
SparkType 10
ParticleChance 5
ParticleRandom 0
SmokeType 28
SmokeChance 1.00
SmokeRandom 0.10
}

DUST {
ID 4 ; Dust ID [0 - 31]
Name "DIRT" ; Display name

SparkType 28 ; Particle to emit
ParticleChance 1.00 ; Probability of a particle
ParticleRandom 0.90 ; Probability variance

SmokeType 30 ; Smoke particle to emit
SmokeChance 1.00 ; Probability of a smoke part.
SmokeRandom 0.00 ; Probability variance
}
}
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