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Merge pull request #3 from Re-Volt-America/io-track-updates
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Exported fixes done by RVIO
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EstebanMz committed Jan 31, 2023
2 parents 5a8d0eb + e9da155 commit e0b2f78
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Showing 57 changed files with 55 additions and 32 deletions.
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86 changes: 55 additions & 31 deletions levels/stadvolt/[read_me].txt
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Expand Up @@ -50,41 +50,46 @@ City ambience, Cement mixer and bird take-off sounds taken from bigsoundbank.com
; CHANGELOG
;====================================

UPDATED ON 12/24/2020
UPDATED ON 06/17/2022
---------------------

• World and Collision Files

+ Minor shading adjustments to discern geometry better at some places
+ Park section now fully explorable and city boundaries got pushed back
+ Fixed the trees collision to prevent the player from climbing the trunks and see past the end of the map
+ Known collision inconsistencies fixed
+ Mistextured or detached tree trunk parts fixed
+ Textures with Dutch text translated back to English
+ Small out of bounds holes in the mesh fixed

• In-Game Editor

+ Each AI opponent now randomly chooses between various routes every lap, making for more exciting and unpredictable solo races
+ Start line drone remade with better geometry and graphics, now with its own custom animation
+ "Wrong Way" sign rotated in reversed mode to face the starting grid. Minor instances adjustments
+ Great majority of reposition zones deleted
+ Sound effects added to bring more life around the track
+ Pickup placement adjusted
+ Replay cameras placement improved
+ AI nodes added to respawn near the falling point at the parking lot sidewalk

• Custom Animations

+ The Red BMW's driver near the supermarket obtained his driver's license and considers the STOP marking on the ground
+ The second car now drives around the city instead of in a straight line
+ Pos nodes issue when hugging the metal fence in the junkyard section fixed
+ Missing polygon and collision on top of the ecobin instance added
+ Floating scenery instances are now back on the ground

• Track Information File

+ FARCLIP and FOGSTART lines increased to prevent farther buildings to disappear
+ MUSIC line redirected to the level folder
+ CHALLENGE TIMES can be beaten by Semi-Pro cars, in accordance with the track's 'Hard' difficulty
+ MUSIC line removed altogether

• Other

+ Pickups spawn count increased
+ Broken Tatooine skybox fixed


UPDATED ON 12/15/2021
---------------------

• World and Collision Files

+ Many weird/over simplified/non planar collisions fixed
+ Crates and barrels in the junkyard area rearranged to reduce invisible walls confusion
+ Junkyard's bridge legs moved away from the raceline, improving the flow and fixing the blind turn in reversed mode
+ Derelict house entrance widened to make oil slick dodging easier

• In-Game Editor

+ Reversed mode star moved to the normal mode star location
+ Added shadowboxes around the digger
+ Fixed shadowboxes near the crashed car
+ Pick-ups placement changed to reward a bit more the players driving through the derelict house


UPDATED ON 01/08/2021
Expand All @@ -101,19 +106,38 @@ UPDATED ON 01/08/2021
+ Reposition issue under the wooden bridge fixed


UPDATED ON 12/15/2021
UPDATED ON 12/24/2020
---------------------

• World and Collision Files

+ Many weird/over simplified/non planar collisions fixed
+ Crates and barrels in the junkyard area rearranged to reduce invisible walls confusion
+ Junkyard's bridge legs moved away from the raceline, improving the flow and fixing the blind turn in reversed mode
+ Derelict house entrance widened to make oil slick dodging easier
+ Minor shading adjustments to discern geometry better at some places
+ Park section now fully explorable and city boundaries got pushed back
+ Fixed the trees collision to prevent the player from climbing the trunks and see past the end of the map
+ Known collision inconsistencies fixed

• In-Game Editor

+ Reversed mode star moved to the normal mode star location
+ Added shadowboxes around the digger
+ Fixed shadowboxes near the crashed car
+ Pick-ups placement changed to reward a bit more the players driving through the derelict house
+ Each AI opponent now randomly chooses between various routes every lap, making for more exciting and unpredictable solo races
+ Start line drone remade with better geometry and graphics, now with its own custom animation
+ "Wrong Way" sign rotated in reversed mode to face the starting grid. Minor instances adjustments
+ Great majority of reposition zones deleted
+ Sound effects added to bring more life around the track
+ Pickup placement adjusted
+ Replay cameras placement improved
+ AI nodes added to respawn near the falling point at the parking lot sidewalk

• Custom Animations

+ The Red BMW's driver near the supermarket obtained his driver's license and considers the STOP marking on the ground
+ The second car now drives around the city instead of in a straight line

• Track Information File

+ FARCLIP and FOGSTART lines increased to prevent farther buildings to disappear
+ MUSIC line redirected to the level folder
+ CHALLENGE TIMES can be beaten by Semi-Pro cars, in accordance with the track's 'Hard' difficulty

• Other

+ Pickups spawn count increased
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1 change: 0 additions & 1 deletion levels/stadvolt/stadvolt.inf
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Expand Up @@ -14,7 +14,6 @@ WORLDRGBPER 100 ;RGB percent of origin
MODELRGBPER 60 ;RGB percent of original model (cars, etc.) gouraud
INSTANCERGBPER 100 ;RGB percent of original instance (decorations, etc.) gouraud
MIRRORS 0 0.75 0 256 ;Type - mix - intensity start - distance
MUSIC 'levels\stadvolt\' ;supported formats are mp3, ogg and wav
REDBOOK 4 9 ;Redbook soundtrack if redbook folder is present. Two values, first and last track.
ENVROLL 'gfx\envroll.bmp' ;Reflection on cars
ENVSTILL 'gfx\envstill.bmp' ;Reflection on stationary objects and the ball bearing weapon
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