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usage.md

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Using godot-playfab in your Game

In Code

This is the preferred way of using godot-playfab!

Use the global PlayFabManager.client to call any PlayFab API. Please have a look at the example Scenes on how it is being used.

In the Editor

In any scene you want to use godot-playfab, just place a PlayFabClient node into your scene.

You can use an arbitrary number of PlayFabClient nodes. Each will get their configuration values from PlayFabClientConfig in the PlayFabManager singleton, which you should have already set up (see Initial Setup)

Working with Events

See Events

Back: Initial Setup | Next: Basic Requests