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godot-playfab weill be paused as well. This can be resolved by setting the process mode to PROCESS_MODE_ALWAYS.
However, this would introduce a breaking change. To avoid this, this should be a Project Setting, which defaults to the process mode PROCESS_MODE_INHERIT in order to assume previous behaviour to be paused when the game is paused.
This should also be reflected in documentation.
Implement Project setting, with default set to PROCESS_MODE_INHERIT
Add documentation, with recommended setting PROCESS_MODE_ALWAYS
Add Unit Test
The text was updated successfully, but these errors were encountered:
When a Godot game is being paused with
godot-playfab
weill be paused as well. This can be resolved by setting the process mode toPROCESS_MODE_ALWAYS
.However, this would introduce a breaking change. To avoid this, this should be a Project Setting, which defaults to the process mode
PROCESS_MODE_INHERIT
in order to assume previous behaviour to be paused when the game is paused.This should also be reflected in documentation.
PROCESS_MODE_INHERIT
PROCESS_MODE_ALWAYS
The text was updated successfully, but these errors were encountered: