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Ignore Pause #134

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3 tasks
Structed opened this issue Dec 18, 2023 · 0 comments · May be fixed by #122
Open
3 tasks

Ignore Pause #134

Structed opened this issue Dec 18, 2023 · 0 comments · May be fixed by #122
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feature-request Features requested by users

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@Structed
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When a Godot game is being paused with

get_tree().paused = true

godot-playfab weill be paused as well. This can be resolved by setting the process mode to PROCESS_MODE_ALWAYS.

However, this would introduce a breaking change. To avoid this, this should be a Project Setting, which defaults to the process mode PROCESS_MODE_INHERIT in order to assume previous behaviour to be paused when the game is paused.

This should also be reflected in documentation.

  • Implement Project setting, with default set to PROCESS_MODE_INHERIT
  • Add documentation, with recommended setting PROCESS_MODE_ALWAYS
  • Add Unit Test
@Structed Structed added the feature-request Features requested by users label Dec 18, 2023
@Structed Structed self-assigned this Dec 18, 2023
@Structed Structed linked a pull request Dec 18, 2023 that will close this issue
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