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Remake PRs targeting 0.14 branch
A-Cross-Cutting
Impacts the entire engine
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
AssetServer load docs should state that assets don't get loaded multiple times
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13823
opened Jun 12, 2024 by
torsteingrindvik
I hope to support iOS and Android input methods.
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13822
opened Jun 12, 2024 by
mzdk100
EventReader:par_read doesn’t mark events as read
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13821
opened Jun 12, 2024 by
BobG1983
is_plugin_added is always true for Self
A-App
Bevy apps and plugins
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
MeshletMesh not writing to the depth prepass
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
MeshletMesh material textures not rendering sometimes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
MeshletMesh incorrect depth buffer handling
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Faint lines between nodes in 0.14.0rc2
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
Fog toggling shader flag is suboptimal
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13802
opened Jun 10, 2024 by
alice-i-cecile
Incorrect normals of ConicalFrustum
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13799
opened Jun 10, 2024 by
lynn-lumen
Tracking: Entities, components, systems, and events
C-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
bevy-trait-query
breakage after changes to WorldQuery
API
A-ECS
Add non-short-circuiting run conditions and re-rename short-circuiting run conditions to be explicit
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
C-Usability
A simple quality-of-life change that makes Bevy easier to use
X-Contentious
There are nontrivial implications that should be thought through
Add Boolean Operations on Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Contentious
There are nontrivial implications that should be thought through
Mesh
es
A-Math
#13790
opened Jun 10, 2024 by
snailtomatoes
First-party tile maps
A-Editor
Graphical tools to make Bevy games
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Controversial
There is active debate or serious implications around merging this PR
#13782
opened Jun 9, 2024 by
alice-i-cecile
First-party parallax backgrounds
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Contentious
There are nontrivial implications that should be thought through
#13781
opened Jun 9, 2024 by
alice-i-cecile
Segfault on default app on NixOS/NVIDIA GPU.
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13753
opened Jun 8, 2024 by
Azercoco
AssetLoader missing in AssetProcessor
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13750
opened Jun 8, 2024 by
Affinator
Rendering Stutter/Ghosting on Vulkan Renderer
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
O-Vulkan
Specific to the Vulkan render API
O-Windows
Specific to the Windows desktop operating system
#13742
opened Jun 8, 2024 by
igorlp
EntityRef::get_ref should use the change ticks of the System (if it is called from within one)
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Contentious
There are nontrivial implications that should be thought through
#13735
opened Jun 7, 2024 by
cBournhonesque
Document methods relative to projection
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
In Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
0.14.0-rc.2
, minimal app with bevy_core_pipeline
crashes without ktx2
, zstd
, and bevy_pbr
A-Rendering
CubicBezier
should not allow constructing discontinuous curves
A-Math
#13726
opened Jun 7, 2024 by
mweatherley
Be more honest/precise about what mathematical primitive types and values are
A-Math
Fundamental domain-agnostic mathematical operations
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13725
opened Jun 6, 2024 by
mweatherley
Texture atlas preprocessing & the art production pipeline.
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Editor
Graphical tools to make Bevy games
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13713
opened Jun 6, 2024 by
brandon-reinhart
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