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Sync to master processing while working on #5753 / #5750 #2

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merged 45 commits into from
Jan 18, 2019

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@sampottinger sampottinger commented Jan 18, 2019

Fix diverging edits... Sync to master processing while working on processing#5753 / processing#5750

Jeremy Laviole and others added 30 commits November 24, 2015 17:55
…hould not be avoided if possible.

Support of Text in SVGs (partial). Multiline text are also displayed.

Text limitations :
Inline styles are not supported.
Not all fonts are supported (depending on your OS).
Tested only on Inkscape SVGs.
Also made the existing copy-message button consistent.
This adapter invokes all status changes on the EDT instead of worker thread of the Runner. Modifying AWT components from the worker threads may introduce strange bugs and in this case caused UI changes to run out of order, hiding runtime exceptions under problems displayed when cursor moves to the offending line.
Make sure something is always printed to the console when sketch crashes with exception. Message in the status bar might disappear after moving the cursor.
Make sure PRESS, DRAG and RELEASE report the same mouse button on MacOS.

- If CTRL was pressed during Left PRESS, report Right Button until the button is released, regardless of whether CTRL is still down.
- If CTRL was not pressed during Left PRESS, report Left Button until the button is released, regardless of CTRL state.

Fixes processing#5672
Frame rate counter finally gets its ticket for speeding.

Frame rate is now calculated by averaging frame times instead of averaging frame rates. Rationale is explained in the comment.
Poly vertex buffer was initialized with 3 components, but has 4.
Otherwise FBOs keep the old size and things understandably break.
While sketch is running, rewriting sketch size to variables and trying to restart the sketch by pressing the play button causes PDE to freeze. Fixed by moving AWT call to EDT.
Fix freeze when restarting sketch with variables in size
Make sure Ctrl+Left Mouse on MacOS is consistent
…uffer

Fix vertex buffer initialized with wrong number of components
…gl-setsize

Recreate FBOs when offscreen PGraphicsOpenGL is resized
@sampottinger sampottinger merged commit a12fa6a into java11 Jan 18, 2019
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6 participants