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Pull requests: luanti-org/luanti

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[NO SQUASH] Formspec: Introduce default element styling/theming Feature ✨ PRs that add or enhance a feature Formspec Waiting (on dependency) Waiting on another PR or external circumstances (not for rebases/changes requested)
#16161 opened May 20, 2025 by SmallJoker Loading…
Fix in links and names @ Documentation Improvements or additions to documentation
#16153 opened May 17, 2025 by MiguelPL4 Loading…
Monoblocks: optimize blocks that contain a single type of node @ Engine Core What happens inside the very engine Performance
#16152 opened May 17, 2025 by lhofhansl Loading…
Already working within core namespace Code quality One approval ✅ ◻️ Trivial The change is a trivial bug fix, documentation or maintenance change, as per the Git Guidelines
#16149 opened May 16, 2025 by jordan4ibanez Loading…
Clean up ITextureSource use in main menu for better logging @ Mainmenu Maintenance Tasks to keep the codebase and related parts in order, including architectural improvements
#16135 opened May 13, 2025 by sfan5 Loading… 5.13.0
Add new hotbar_slot_selected lua callback @ Script API
#16133 opened May 13, 2025 by ZenonSeth Loading…
2 tasks
Move Luanti rotation matrix helpers to own header @ Build CMake, build scripts, official builds, compiler and linker errors Maintenance Tasks to keep the codebase and related parts in order, including architectural improvements
#16128 opened May 10, 2025 by appgurueu Loading…
Improve TileDef documentation @ Documentation Improvements or additions to documentation
#16110 opened May 3, 2025 by Desour Draft
Replace "SMeshBuffer.h" with "CMeshBuffer.h" @ Engine Core What happens inside the very engine Maintenance Tasks to keep the codebase and related parts in order, including architectural improvements
#16106 opened May 2, 2025 by omicron1100 Loading…
Add glTF morph animation support (PoC) @ Client rendering Feature ✨ PRs that add or enhance a feature
#16096 opened Apr 30, 2025 by appgurueu Draft
Speed up active block management when player looks around @ Client rendering Discussion Issues meant for discussion of one or more proposals Feature ✨ PRs that add or enhance a feature Roadmap: supported by core dev PR not adhering to the roadmap, yet some core dev decided to take care of it
#16094 opened Apr 29, 2025 by lhofhansl Loading…
Move dirs to luanti and linux and bsd to xdg @ Engine Core What happens inside the very engine Maintenance Tasks to keep the codebase and related parts in order, including architectural improvements
#16092 opened Apr 27, 2025 by wrrrzr Draft
4 of 11 tasks
Support skybox transparency @ Client rendering Feature ✨ PRs that add or enhance a feature @ Script API
#16075 opened Apr 22, 2025 by MirceaKitsune Loading…
Extend ore clust_scarcity semantics Feature ✨ PRs that add or enhance a feature @ Mapgen Roadmap: Needs approval The change is not part of the current roadmap and needs to be approved by coredevs beforehand
#16066 opened Apr 22, 2025 by j-r Loading…
2 tasks
Change default inventory key to E, default Aux1 key to F @ Client / Controls / Input Controversial Feature ✨ PRs that add or enhance a feature One approval ✅ ◻️ UI/UX User feedback needed Feedback from players/server owners/modders is needed to determine if the change should be done.
#16053 opened Apr 21, 2025 by minlemon Loading…
2 tasks
Docs: Clean up docker documentation @ Documentation Improvements or additions to documentation
#16051 opened Apr 21, 2025 by tim-win Loading…
3 tasks
Convert Strfnd to string view Code quality Low priority Maintenance Tasks to keep the codebase and related parts in order, including architectural improvements
#16043 opened Apr 19, 2025 by wrrrzr Loading…
Safe require PoC Feature ✨ PRs that add or enhance a feature @ Script API
#16036 opened Apr 18, 2025 by appgurueu Draft
2 tasks
WIP: Position-based texture variants proof-of-concept Feature ✨ PRs that add or enhance a feature Roadmap: supported by core dev PR not adhering to the roadmap, yet some core dev decided to take care of it @ Server / Client / Env. Textures
#16027 opened Apr 14, 2025 by kno10 Loading…
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