Using async path-tracing to hide Tiles/Entities that are not visible
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Updated
Jun 9, 2025 - Java
Using async path-tracing to hide Tiles/Entities that are not visible
Stop rendering things you can't see. A mod that changes how multiple types of culling are handled in order to improve performance
UnityEngine.CullingGroup API for everyone.
OpenGL Grass Renderer
The Unity BRG Container
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository
A cell based culling engine for Pixi
Slices big meshes into smaller parts to get better performance with occlusion culling.
DoveEye helps you dramatically accelerate your image culling workflow using AI and image processing. Get DoveEye at www.dove.vision
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
HMS Core Scene Kit Good Culling Demo sample code demonstrates how to call the exporting api of libCoreCulling.so to perform occlusion culling calculations.
C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.
Software rasterizer utilizing 1bit coverage buffer idea
Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL
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