🎸 A text based music simulation game
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Updated
Jun 30, 2025 - F#
🎸 A text based music simulation game
A simple life simulation game developed in Unity, where the player can watch a group of entities move, grow, search, do pathfinding, eat, reproduce and die. Additionally, you can observe some statistics of the population and change some values of its behaivour affecting its survival. It uses the 3D cubic terrain (procedurally generated) and 2D m…
Java port of Brainxyz's Artificial Life, a simple program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns.
Simple life/evolution simulation
Explore emergent behavior with the help of kinetic particles to simulate early life forms, Unveiling the beauty of self-organization and adaptation!
Life Simulation by mrgln, which was made in Windows Forms and written with C#
Modified version of Conway's Game of Life which simulates the logistic growth function
Interactive Game Of Life
A colorful matrix-based life simulation created when I was 16–17. Features dynamic entities like grass, grass eaters, and custom characters that interact and evolve over time using p5.js. Includes custom logic for spawning, multiplying, and eating behaviors.
particle life ( Try Now! )
Life simulation. Project for Object Oriented Programming course 2021/22 at AGH UST. It consists of simulating animals behaviour - such as eating and reproducing. Setting up different starting options differ in late-game results.
Experimentation on Genetic Algorithm to simulate an ecosystem adapting to its environment
Artificial life simulation originally developed by Craig Reynolds. The aim of the simulation is to replicate the behavior of flocks of birds.
Showcase project for Studio Generations, a creative simulation game built with PolarisKit, part of the Polaris Studios game lineup for the M64 console.
An implementation of a primordial particle system (PPS). A life-like system emerges from a simplistic particle motion law.
Artificial life. Particles driven by neural networks, fighting on a grid and evolving through genetic algorithms.
2D cells simulation with C++ and C#. Three clients - WPF , Qt and ASP.NET
Simulation of survivors on the move in search of food while avoiding dangers and withstanding harsh climates.
Reading and Writing Conway Game of Life Files
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